ARK: Survival Evolved

ARK: Survival Evolved

Conveyor Belt (Final)
AtlasGaming  [developer] 30 May, 2016 @ 8:22am
Bug Reports
Please post problems here. Keep in mind that 9 out of 10 times a delete/reinstall will solve problems for any mods, so try that first.

And if you do get it working after posting on here, please post what you did. It will help others!
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Showing 1-10 of 10 comments
Keurgh 11 Jun, 2016 @ 1:43pm 
Trying to load your mod in single-player, it's the only mod, and crashes the client everytime.

Fatal error! VERSION: 242.8 ShooterGame.exe!UPrimalInventoryComponent::InitializeInventory() (0x00007ff6b33ae909) + 121 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:947] ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff6b34520b8) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:237] ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff6b42f19b2) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\level.cpp:1720] ShooterGame.exe!UWorld::AddToWorld() (0x00007ff6b44f00fc) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\world.cpp:1848] ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff6b44f3181) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\world.cpp:2488] ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff6b44f3499) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\world.cpp:2571] ShooterGame.exe!UGameViewportClient::Draw() (0x00007ff6b4252475) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\gameviewportclient.cpp:879] ShooterGame.exe!FViewport::Draw() (0x00007ff6b44b1566) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\unrealclient.cpp:1082] ShooterGame.exe!UGameEngine::RedrawViewports() (0x00007ff6b4229ff1) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:413] ShooterGame.exe!UEngine::LoadMap() (0x00007ff6b44c9f6d) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9526] ShooterGame.exe!UEngine::Browse() (0x00007ff6b44c4d82) + 38 bytes [e:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8262] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff6b44c5a30) + 65 bytes [e:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8434] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6b422bd4f) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:930] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6b327af19) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344] ShooterGame.exe!GuardedMain() (0x00007ff6b327554c) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6b327c3fa) + 5 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6b327c528) + 8 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff6b53a36f1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffa226d8102) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa2345c5b4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa2345c5b4) + 0 bytes [UnknownFile:0]

I've tried reinstalling it and also verifying the games files. Keeps crashing.

Oddly, I can connect to a dedicated server I set up to test this mod and all seems to be fine except cannot place either object. The "obstructed" message flashes for a instant. There is plenty of foundation space available. Ideas?
AtlasGaming  [developer] 11 Jun, 2016 @ 2:54pm 
Hmmm nothing I can think of to try if you uninstalled and reinstalled... I have this running both on server and single player as do over 100 servers now... this hasn't been updated in weeks, but I've had no problems with it after the last game update...

I'm stumped
Keurgh 11 Jun, 2016 @ 3:04pm 
Originally posted by AtlasRand:
Hmmm nothing I can think of to try if you uninstalled and reinstalled... I have this running both on server and single player as do over 100 servers now... this hasn't been updated in weeks, but I've had no problems with it after the last game update...

I'm stumped

Yeah the crashing in SP really gets me when the server runs fine. Aside from not being able to place.
Serovortex 14 Jun, 2016 @ 10:36am 
One question/issue: When placing the conveyor trough a wall (vanilla metal wall in this case) one end is not accessible, at least not "access inventory" - only set pin code, rename,pick up etc. Is this working as intended or is there a workaround? Seems to be a line of sight/vision kind of thing.
Keurgh 14 Jun, 2016 @ 1:28pm 
Originally posted by keurgh:
Originally posted by AtlasRand:
Hmmm nothing I can think of to try if you uninstalled and reinstalled... I have this running both on server and single player as do over 100 servers now... this hasn't been updated in weeks, but I've had no problems with it after the last game update...

I'm stumped

Yeah the crashing in SP really gets me when the server runs fine. Aside from not being able to place.

Still having the crash in SP, however, apparently it was working the whole time on the server. Crated and placed both items just fine. It was the spawned items that could not be placed using [ TCN ] IFlyAnXWing's codes. http://gtm.steamproxy.vip/workshop/filedetails/discussion/681259857/350532795330054477/

AtlasGaming  [developer] 14 Jun, 2016 @ 1:32pm 
As far as placingf through walls - yes that is an Ark limitation... no structure can be accessible though a wall... however what I do is place one end of the conveyor in a HOLE in a wall... then it can be accessed on both sides (yes I know the wall has a hole then :)

As far as the not working in single player - I do not use cheat codes in developing or testing the mod. So there is no gurantee at all that spawned versions of my mods work. I make sure it works for people who use resources to build.
Keurgh 14 Jun, 2016 @ 1:42pm 
Originally posted by AtlasRand:
As far as the not working in single player - I do not use cheat codes in developing or testing the mod. So there is no gurantee at all that spawned versions of my mods work. I make sure it works for people who use resources to build.

I usually check all mods on the test server first before added them to a live one. That's why I spawn items in. But regardless, it's working as intended server-side. And thanks!
zytron 30 Dec, 2016 @ 2:57am 
I'm trying to run this on Linux with Ark v253.5 as server and get the following crash on startup with no other mods. Files have been checked and re-install hasn't helped. Thanks.


LowLevelFatalError [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 616]

Trying to call UObject::FinishDestroy from outside of UObject::ConditionalFinishDestroy on object GameState_0. Please fix up the calling code.
Last edited by zytron; 30 Dec, 2016 @ 2:58am
AtlasGaming  [developer] 30 Dec, 2016 @ 10:47am 
hmm... very odd.. no changes to that mod in over 6 months and running fine on 2 win servers and test single player as well. dunno what to tell ya other than it's somewhat obselete if using s+
zytron 30 Dec, 2016 @ 1:02pm 
Thanks for the reply. I don't think s+ helps me with the conveyor belt functionality?
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