Europa Universalis IV

Europa Universalis IV

Alternate Future Timeline for ET
Tyrantosaurex 23 Jun, 2024 @ 10:43am
Some of my own feedback and suggestions as a long time player of this and alternate map
Thank you for your continued support on this for so long, there's a few things I'd like to ask for if I can be selfish enough at this point to bring them up - I'll be including a bit for both this and the extended map but mostly just for this, I think.

Having the UN & EU as separate extension mods would be a huge positive for me, there's a lot of spam going on with voting that I'd like to just ignore. Alongside this a better system for busting apart alliances later would be cool but I respect that you as a player can eventually roll over them anyways.

It'd be nice to have a bitbucket or something for potentially allowing us to throw in mission trees that you could consider for the main mod, there's quite a bit that I personally would like to overhaul similar to how Anbennar has things handled.

A features toggle panel on started and for changing later would be AMAZING like in my first point here, even just turning some things off would be nice. I don't get how so much of the world is allied when WW3 happened in my game, then WW4, then WW5... China is winning, for future reference, as soon as Russia takes any sort of major blow or is forced to release anything east (or loses anything east) China just ignores the USA and wipes out neighbors.

This is a bit contrary for the above, but I'd love to see major powers pushing harder to form economic blocs on their continent, I know I can do this with tweaking AI difficulty and aggression (and another mod) but not having SA/NA/EU/Asia/Africa starting to unite over time due to super alliances with major powers is a sad site to see especially when the worlds strongest major power (me) should be destabilizing the entire worlds market at this point.