Team Fortress 2

Team Fortress 2

Puskiин Proto-Hammer
andres71501 17 Sep, 2014 @ 5:32pm
STATS
i like this weapon
enter stats here:
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Showing 1-15 of 16 comments
Bluepanda 1 Oct, 2014 @ 9:25pm 
+150% damage
-50% swing speed
+200% weapon switch speed
cannot crit ever ever ever ever
CookieGod24 8 Oct, 2014 @ 10:04am 
**ADDITION TO DampTemplar's STATS**
+Hold Alt-Fire to charge an uppercut attack that does +220% damage
-Marked for death for 3 seconds after using Alt-Fire
Last edited by CookieGod24; 10 Oct, 2014 @ 11:24am
+200 knockback force
+Right Click in midair to do a slam attack, stunning nearby players
-Honorbound
-Crits stun wearer instead of killing other players
Kaiser_Of_Aldi 24 Apr, 2015 @ 4:21pm 
Originally posted by Scorcher:
+200 knockback force
+Right Click in midair to do a slam attack, stunning nearby players
-Honorbound
-Crits stun wearer instead of killing other players
what is the stat "honorbound"? please enlighten me
RakuNoYouni 27 Apr, 2015 @ 8:26am 
-10 speed the things are very heavy +20%health on wearer +50% knockback -100%crit special:stops engineers turrets and dispensers -5%damage - 5% swing speed
Abcmanx6 6 Jul, 2015 @ 2:35am 
i will say
+100% more health
+give massive knockback
+gives a very small dage resist to bullets,fire
+30%damage
+50% damage when using alt
-alt makes player move slower
-30% move speed
-take damage in water
-can friendly fire teammates
on miss lose rage u dumbie
-crab powers activated
FunkyChunky 14 May, 2016 @ 3:03am 
How about this?
- When Out nearby teams will be healed
- It also gives you a Regen like the conch
- 20% Damage bonus
- 20% Slower swing speed
- 10% bullet vulnerability
Too OP or balanced let me know
The Color Orange 14 May, 2016 @ 11:44am 
How about this idea:
When you have 100%-90% ammo on your primary you do 175% damage
When you have 89%-50% ammo on your primary you do 150% damage
When you have 49%-25% ammo on your primary you do 125% damage
When you have 25%-1% ammo on your primary you do 100% damage
When you have 0% ammo on your primary you (do 200% damage and or have +200% crit chance)

I figured that that would be a very unique weapon
Pffty 16 May, 2016 @ 3:18pm 
=Uses Batteries
+Right Click causes an AOE cone knockback
+50% Damage
-50% Firing Speed
-Can be sapped
Agent Ulgrin 19 Jun, 2016 @ 4:45pm 
Originally posted by andres71501:
i like this weapon
enter stats here:

+35x damage bonus
+Can repair and upgrade friendly buildings
+Damage destroys sappers
+Right click to do an uppercut attack and get a 200x damage bonus
+Robots are insta-killed on hit

-75x firing speed
-Requires ammo that can not be restocked (-3 ammo per swing,-40 ammo per right-click attack,100 ammo total)
-User can not be crit boosted
-20x slower deploy speed
Self-Lock Bot 30 Oct, 2016 @ 9:34pm 
300% plus damage take one hit to break a sapper can be sapped
sapping will cause you to lose 30 health every 3 seconds (can be removed by wrench home neon and any ammo kit)
Just like a lemon 5 Nov, 2016 @ 11:30am 
+200% damage
-100% deploy and holster speed
-100% swing time
Each hit charges up skachok napryazheniya (power surge), all of your swings shoots out a large ball of energy that kills every one in its path exept invuln medics and their patients. Lasts for 5 seconds.
iced mcfurry 30 Dec, 2016 @ 8:28pm 
well these stats seem overpowered it should have a 40% damage bonus 20% slower firing speed and alt-fire should shoot a projectile
Evil Saur 30 Dec, 2016 @ 10:41pm 
Originally posted by saltington C R I C K E Y:
well these stats seem overpowered it should have a 40% damage bonus 20% slower firing speed and alt-fire should shoot a projectile
Thats even more overpowered then the old Loch N' Load.
Colonel $ly Banjo 26 Nov, 2018 @ 7:35pm 
This weapon has a large melee range(+66%) and deploys and holsters slower(-66%)'

Positives
+75 max health on wearer (375)
Alt-Fire: Can upgrade friendly engineer buildings (you carry 400 metal but cannot give any)
While active:
+150% damage vs. buildings ( from 65 to 162)
Immune to sentry knockback
Negatives
-25% slower fring rate (EDIT_)
-50% less healing from Dispensers, Payload Carts, and Crusader's Crossbow healing bolts on wearer
-100% maximum overheal on wearer
Last edited by Colonel $ly Banjo; 7 Apr, 2019 @ 10:20am
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