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-50% swing speed
+200% weapon switch speed
cannot crit ever ever ever ever
+Hold Alt-Fire to charge an uppercut attack that does +220% damage
-Marked for death for 3 seconds after using Alt-Fire
+Right Click in midair to do a slam attack, stunning nearby players
-Honorbound
-Crits stun wearer instead of killing other players
+100% more health
+give massive knockback
+gives a very small dage resist to bullets,fire
+30%damage
+50% damage when using alt
-alt makes player move slower
-30% move speed
-take damage in water
-can friendly fire teammates
on miss lose rage u dumbie
-crab powers activated
- When Out nearby teams will be healed
- It also gives you a Regen like the conch
- 20% Damage bonus
- 20% Slower swing speed
- 10% bullet vulnerability
Too OP or balanced let me know
When you have 100%-90% ammo on your primary you do 175% damage
When you have 89%-50% ammo on your primary you do 150% damage
When you have 49%-25% ammo on your primary you do 125% damage
When you have 25%-1% ammo on your primary you do 100% damage
When you have 0% ammo on your primary you (do 200% damage and or have +200% crit chance)
I figured that that would be a very unique weapon
+Right Click causes an AOE cone knockback
+50% Damage
-50% Firing Speed
-Can be sapped
+35x damage bonus
+Can repair and upgrade friendly buildings
+Damage destroys sappers
+Right click to do an uppercut attack and get a 200x damage bonus
+Robots are insta-killed on hit
-75x firing speed
-Requires ammo that can not be restocked (-3 ammo per swing,-40 ammo per right-click attack,100 ammo total)
-User can not be crit boosted
-20x slower deploy speed
sapping will cause you to lose 30 health every 3 seconds (can be removed by wrench home neon and any ammo kit)
-100% deploy and holster speed
-100% swing time
Each hit charges up skachok napryazheniya (power surge), all of your swings shoots out a large ball of energy that kills every one in its path exept invuln medics and their patients. Lasts for 5 seconds.
Positives
+75 max health on wearer (375)
Alt-Fire: Can upgrade friendly engineer buildings (you carry 400 metal but cannot give any)
While active:
+150% damage vs. buildings ( from 65 to 162)
Immune to sentry knockback
Negatives
-25% slower fring rate (EDIT_)
-50% less healing from Dispensers, Payload Carts, and Crusader's Crossbow healing bolts on wearer
-100% maximum overheal on wearer