Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

The Skeleton Key
Feedback & Reviews
So here's what I thought.

The MC's dialogue choices are a bit restricted. There's not much to choose from, specially right at the beggining. There needs to be a bigger fan of choices otherwise it feels like I'm not playing my own character just someone else's with my character's stats.

Encounter wise I found it pretty light and while I did play with a character nearly twice the suggested level, I don't think the drones and demons made for much of a challenge for my teammates.

The map itself, while functional, feels empty and unrealistic. When I read the description I was expecting a mansion, not some kind weird basement without much to it. For example, assuming this is a basement, there are no stairs to go to the ground level. Now, it's up to you if you want to make the entire mansion, but the structure should be realistic to a certain degree. You need to add some stairs or an elevator (even if they aren't functional).

The banter was a bit... average. Not good or bad, just... there. It's good that there is, but frankly with such a small level and short play time, it seems a bit forced.

It's extremely short... like... 15 minutes, maybe 20. While it's a work in progress, this is more like a proof of concept that a "demo".

What I'd change?

I'd make the mansion and actual mansion. Make the entire level bigger, possible enemies being security, ghosts, awakened animals, or the sort. You'd have to justify the fact that you didn't come through the main door, but perhaps you could say the mansion is in some sort of exclusion area (like the SOX or the american equivalent if there's any).

As it is, you prooved that you can work the editor, now you just got to do more with it.