Cities: Skylines

Cities: Skylines

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thale5  [utvecklare] 2 jul, 2019 @ 5:52
Guide: Very large LOD mesh
Asset LOD mesh size has an effect on GPU performance (FPS).

With 'Check assets for errors' enabled in mod options, LSM issues a warning if a LOD mesh has at least 600 triangles or 1000 vertices.

Extremely large LOD meshes get additional treatment. The game rejects the LOD with an error message if its mesh is larger than 4062 vertices. For Buildings and Nets, the limit is higher, about 8100 vertices. LSM also issues an "Extremely large LOD mesh" notification for such assets in the "Asset errors" category in the report.
Senast ändrad av thale5; 31 okt, 2020 @ 2:50
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Future 25 jun, 2020 @ 18:02 
What is the average LOD mesh? it seems 1100 is the average? idk I'm naive about this type of stuff
Senast ändrad av Future; 25 jun, 2020 @ 18:02
thale5  [utvecklare] 2 jul, 2020 @ 7:50 
10 to 100 triangles is rather typical for a LOD mesh.
600 triangles triggers the 'very large lod mesh' warning.
Bow 31 okt, 2020 @ 15:45 
How do you fix it

thale5  [utvecklare] 11 nov, 2020 @ 9:09 
@Bow Remove the harmful asset from your cities, then unsubscribe from it.
Darkangel 20 jan, 2023 @ 6:19 
A better understanding is that it is only BAD as you say thale for low functioning computers than have poor graphics cards they cant handle the high visual content and detail. You could try and low poly it but it will never look as good. Ergo the assets isn't bad as usually high ones are extremely beautiful its just that some computers cant handle it,. Eg the bates motel is extremely beautiful yet it has a huge lod 20762 but it still works fine on my new computer.
minimapper 9 mar, 2023 @ 11:41 
How do you fix it?
Cuz all of Reapers buildings have this and its just I see others with them tho
So how does one change or fix these mesh warnings?
ilgaar 15 apr, 2023 @ 11:35 
Be Advised that as you add assets with large mesh sizes they will quickly reduce your performance before you notice it, even with a top notch PC, graphics card and CPU. so the only solution for now is to stay away from assets with large mesh counts.
But if you really must, you should minimize their count and keep them to a handful of manageable numbers, If you want to keep the game playable.
Senast ändrad av ilgaar; 15 apr, 2023 @ 11:36
MayorButters909 15 apr, 2023 @ 15:01 
thanx ilgaar
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