Team Fortress 2

Team Fortress 2

The Roundabout
stats + craft ideas
this thing is circus right? so here:

+25% faster fireing speed
+15% faster reload speed
-70% damage
no random crits
shot marks victom for death

craft:

L'Tranger + Wrap assassin

these any good?
tweaks?
others?
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Mostrando 1-15 de 84 comentarios
Pippu? 15 AGO 2014 a las 5:38 
The speed buffs are fair, but instead of those debuffs, the bullet corkscrews around making it harder to aim, and marks target for death (Minicrits must be aquired via seperate source)
Publicado originalmente por ZippedBasilix442:
The speed buffs are fair, but instead of those debuffs, the bullet corkscrews around making it harder to aim, and marks target for death (Minicrits must be aquired via seperate source)

well, i think that would make it interesting, but way to complex.
Pippu? 17 AGO 2014 a las 3:31 
Hmmm yeah
Pippu? 17 AGO 2014 a las 3:34 
Instead how about it's just inaccurate?
Publicado originalmente por ZippedBasilix442:
Instead how about it's just inaccurate?

do you mean, less projectiles per shot? if so, i guess... how many pellets does the normal revovler shoot again?
Pippu? 17 AGO 2014 a las 8:00 
Just one
oh. then how is it going to be less accurate?
Pippu? 17 AGO 2014 a las 9:25 
bullets go at an angle
Puffy the Destroyer 18 AGO 2014 a las 22:14 
tricky to master but good pay off!
Publicado originalmente por Chili Peppers:
tricky to master but good pay off!

that's what i was going for.
Pippu? 19 AGO 2014 a las 13:29 
yeah
Saint Alfonso 20 AGO 2014 a las 12:08 
Crafting idea is good. I suggest these stats instead, though:
+On kill, teleport to where the victim was standing when he died. (That's both a pro and a con, depending on who you decide to kill.)


That would be intresting. If you kill an engineer with it you are doomed, but if you kill a sniper then it can be rather useful. Heavymedic pairs are iffy, could be good or bad depending on the reaction time of the heavy.
Publicado originalmente por BurningBread:
Crafting idea is good. I suggest these stats instead, though:
+On kill, teleport to where the victim was standing when he died. (That's both a pro and a con, depending on who you decide to kill.)


That would be intresting. If you kill an engineer with it you are doomed, but if you kill a sniper then it can be rather useful. Heavymedic pairs are iffy, could be good or bad depending on the reaction time of the heavy.

that would be interesting, but i would like to see it on some otherr weapon.
Pippu? 20 AGO 2014 a las 16:16 
@BurningBread, Great idea but should be on a different weapon
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