Team Fortress 2

Team Fortress 2

The Roundabout
stats + craft ideas
this thing is circus right? so here:

+25% faster fireing speed
+15% faster reload speed
-70% damage
no random crits
shot marks victom for death

craft:

L'Tranger + Wrap assassin

these any good?
tweaks?
others?
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Pippu? 15. aug. 2014 kl. 5:38 
The speed buffs are fair, but instead of those debuffs, the bullet corkscrews around making it harder to aim, and marks target for death (Minicrits must be aquired via seperate source)
Oprindeligt skrevet af ZippedBasilix442:
The speed buffs are fair, but instead of those debuffs, the bullet corkscrews around making it harder to aim, and marks target for death (Minicrits must be aquired via seperate source)

well, i think that would make it interesting, but way to complex.
Pippu? 17. aug. 2014 kl. 3:31 
Hmmm yeah
Pippu? 17. aug. 2014 kl. 3:34 
Instead how about it's just inaccurate?
Oprindeligt skrevet af ZippedBasilix442:
Instead how about it's just inaccurate?

do you mean, less projectiles per shot? if so, i guess... how many pellets does the normal revovler shoot again?
Pippu? 17. aug. 2014 kl. 8:00 
Just one
oh. then how is it going to be less accurate?
Pippu? 17. aug. 2014 kl. 9:25 
bullets go at an angle
Puffy the Destroyer 18. aug. 2014 kl. 22:14 
tricky to master but good pay off!
Oprindeligt skrevet af Chili Peppers:
tricky to master but good pay off!

that's what i was going for.
Pippu? 19. aug. 2014 kl. 13:29 
yeah
Saint Alfonso 20. aug. 2014 kl. 12:08 
Crafting idea is good. I suggest these stats instead, though:
+On kill, teleport to where the victim was standing when he died. (That's both a pro and a con, depending on who you decide to kill.)


That would be intresting. If you kill an engineer with it you are doomed, but if you kill a sniper then it can be rather useful. Heavymedic pairs are iffy, could be good or bad depending on the reaction time of the heavy.
Oprindeligt skrevet af BurningBread:
Crafting idea is good. I suggest these stats instead, though:
+On kill, teleport to where the victim was standing when he died. (That's both a pro and a con, depending on who you decide to kill.)


That would be intresting. If you kill an engineer with it you are doomed, but if you kill a sniper then it can be rather useful. Heavymedic pairs are iffy, could be good or bad depending on the reaction time of the heavy.

that would be interesting, but i would like to see it on some otherr weapon.
Pippu? 20. aug. 2014 kl. 16:16 
@BurningBread, Great idea but should be on a different weapon
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