Team Fortress 2

Team Fortress 2

Manta
expertspy 27 JUN 2013 a las 21:58
stats for this cool weapon
any ideas for stats
Última edición por expertspy; 29 ABR 2020 a las 8:32
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Mostrando 1-15 de 83 comentarios
el normalón 28 JUN 2013 a las 13:10 
Because this is ♥♥♥♥♥♥♥ op.
Spyincorporated 2 JUL 2013 a las 19:11 
this is what u get when u uber the huntsman good work! (sentry going up! :sentry:)
aiya 3 JUL 2013 a las 15:35 
Full charge doing crit is way to OP, the stats seem a bit overpowered in general
expertspy 3 JUL 2013 a las 16:42 
ice do you have any ideas for this weapon the one i gave is what i thought the huntsman would have if it had any stats [excluding the backstab stat]
CatMik 5 JUL 2013 a las 10:09 
I seriously don't see how this weapon would work. I mean, sure, it's a dual purpose, so it's like -100% weapon switch. Also, that is just a double reskin on the knife and bow. It would need a new animation to serve the double purpose. Also, how is this supposed to work, secondary as melee? Nice idea though, it needs either tricky coding or new content.

I actually see how this might work. Right click switches between melee and ranged mode, the time takes the same as swap weapons, and it just works like huntsman in the normal mode and uses whatever knife stats you have.
twpsyn 13 JUL 2013 a las 14:09 
That is op as hell... xD
expertspy 13 JUL 2013 a las 17:28 
oh really? then wheres my heavy downsides
Merzbow 14 JUL 2013 a las 7:47 
in the video the sniper didn't backstab, so is more logical that he can stab...
Overlord 15 JUL 2013 a las 6:47 
Maybe if a spy backstabs you (or try's to if you wear the razorback), you get a stored crit?
Merzbow 15 JUL 2013 a las 9:51 
i dont know how this should work... but the thing to stab and shoot, i love..

Mist 16 JUL 2013 a las 3:23 
If it were to have the melee capability it would have to have some major drawbacks in its ranged attributes as it would be overpowered. Perhaps slower loading speed/weapon change, reduced ammo capacity and no random critical hits in exchange for faster arrrow speed and less diversion on the arrow travel velocity + the melee aspect. Im pretty sure the bow's alt fire shoves the enemy back already? so the animation could be the same, except it does more damage?
Merzbow 17 JUL 2013 a las 6:53 
could be : -10% damage, -30% loading speed, alt-fire: stab stab stab, 10% more damage adn no headshots....
expertspy 17 JUL 2013 a las 9:08 
sure
SaucyOne 17 JUL 2013 a las 21:01 
i dont think melee will work soo....
+ +10% charge speed
+ +15% pro. speed
+ +10% dam.
- mini crits when it would normally crit
Merzbow 19 JUL 2013 a las 9:48 
i think the nelle thing would be awesome

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