Team Fortress 2

Team Fortress 2

Manta
expertspy 27. juni 2013 kl. 21:58
stats for this cool weapon
any ideas for stats
Sidst redigeret af expertspy; 29. apr. 2020 kl. 8:32
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Viser 1-15 af 83 kommentarer
el normalón 28. juni 2013 kl. 13:10 
Because this is ♥♥♥♥♥♥♥ op.
Spyincorporated 2. juli 2013 kl. 19:11 
this is what u get when u uber the huntsman good work! (sentry going up! :sentry:)
nat 3. juli 2013 kl. 15:35 
Full charge doing crit is way to OP, the stats seem a bit overpowered in general
expertspy 3. juli 2013 kl. 16:42 
ice do you have any ideas for this weapon the one i gave is what i thought the huntsman would have if it had any stats [excluding the backstab stat]
CatMik 5. juli 2013 kl. 10:09 
I seriously don't see how this weapon would work. I mean, sure, it's a dual purpose, so it's like -100% weapon switch. Also, that is just a double reskin on the knife and bow. It would need a new animation to serve the double purpose. Also, how is this supposed to work, secondary as melee? Nice idea though, it needs either tricky coding or new content.

I actually see how this might work. Right click switches between melee and ranged mode, the time takes the same as swap weapons, and it just works like huntsman in the normal mode and uses whatever knife stats you have.
twpsyn.iawn.1998 13. juli 2013 kl. 14:09 
That is op as hell... xD
expertspy 13. juli 2013 kl. 17:28 
oh really? then wheres my heavy downsides
Merzbow 14. juli 2013 kl. 7:47 
in the video the sniper didn't backstab, so is more logical that he can stab...
Overlord 15. juli 2013 kl. 6:47 
Maybe if a spy backstabs you (or try's to if you wear the razorback), you get a stored crit?
Merzbow 15. juli 2013 kl. 9:51 
i dont know how this should work... but the thing to stab and shoot, i love..

Mist 16. juli 2013 kl. 3:23 
If it were to have the melee capability it would have to have some major drawbacks in its ranged attributes as it would be overpowered. Perhaps slower loading speed/weapon change, reduced ammo capacity and no random critical hits in exchange for faster arrrow speed and less diversion on the arrow travel velocity + the melee aspect. Im pretty sure the bow's alt fire shoves the enemy back already? so the animation could be the same, except it does more damage?
Merzbow 17. juli 2013 kl. 6:53 
could be : -10% damage, -30% loading speed, alt-fire: stab stab stab, 10% more damage adn no headshots....
expertspy 17. juli 2013 kl. 9:08 
sure
SaucyOne 17. juli 2013 kl. 21:01 
i dont think melee will work soo....
+ +10% charge speed
+ +15% pro. speed
+ +10% dam.
- mini crits when it would normally crit
Merzbow 19. juli 2013 kl. 9:48 
i think the nelle thing would be awesome

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