Insurgency

Insurgency

SWAT 4 MOD [Broke]
Roque_THE_GAMER  [developer] 27 Feb, 2016 @ 8:20pm
Feedback and ideas
give me your opinion, i hope we can discuss here and maybe we can add something new to the game
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Showing 1-12 of 12 comments
BlackCockDown 4 Mar, 2016 @ 5:56am 
I really, REALLY want to play this, but you've made it such that it's going to be a pain trying to use the mod's assets.

I suggest doing what AndyBroski did with INSurgency+, which is to incorporate workshop models directly into the mod with their own paths so that you wouldn't have conflicting mods. Cos you gotta know that we do use a variety of mods in standard INS too, and having to subscribe to all those 16 mods will cause conflict with the stuff we typically play with.

Next is a bit minor: I recommend using Zombie's G36C animations over tigg's, and using the sawn-off TOZ-194M mod. It won't be compatible with lasers and flashlights, but it's not like we need them on a sawn-off :P Anyway, TOZ-194Ms are still civilian shotguns, no reason for criminals not to have them.

But when all that's done, could you give us the console command for playing it on local? ie. "mp_theatre_override [theatre file]
Roque_THE_GAMER  [developer] 4 Mar, 2016 @ 6:06am 
i don't wanna put those model in my mod because i can get in trouble with that, so it's more polite i recommend to subscribe to their mods and i also make a collection to be more easy, and thats let you free to use other mods you want, it will not break the mod but will just looks strange.

also you can play solo in the menu, there is a solo playlist, i added back the firefight mode for testing but if you need it the command is "mp_theatre_override swat"
BlackCockDown 4 Mar, 2016 @ 6:39am 
I suppose you could try asking for permission, a lot of modders seem to like the idea of their stuff being properly implemented in overhauls.

Normally you can get permission simply by asking the dude who submitted them.

If you ever need this (for asking for permission):

MP5A4:
Animations: EliteElcoo
Textures: E5150
Models: Krycek? Schmung?

G36C:
Animations: tigg or MyZombieKillerztheAnimator
Model: Arby26
Textures: Arby26

Glock 17/18:
Animations: MyZombieKillerztheAnimator
Model: tigg
Textures: JAX

Glock 19:
Animations: tigg/NWI
Model: Crash
Textures: phale

MAC-10:
Animations: tigg/MrBrightSide
Model: Agent95
Textures: BuLL5h1T

ACOG:
Model: Thanez
Textures: Thanez/MrBrightSide
Compile: SethSamson

M28 (G28?):
Animations: Sakura Sayaka/NWI
Model: Infinity Ward
Textures: SethSamson

P220:
Animations: Hyper (I recommend trying tigg's for the feel)
Model: SAM61
Textures: 4ECHO and phale

Remington 870:
Animations: LtPliers/NWI
Model: Crash
Textures: Crash

Colt 733:
Animations: Farengar/NWI (AR-15s)
Model: Drew++, tigg, NWI, Farengar
Textures: Millenia, tigg, NWI, Farengar

AKM:
Animation: Farengar/NWI
Model: Farengar, austin
Textures: Aleksey Fyodorovich Smirnov

Sidemount:
Model: DICE EA
Textures: DICE EA
Roque_THE_GAMER  [developer] 4 Mar, 2016 @ 6:52am 
i can try to get in contact with they, but if one of they deny there will be no point in do that.
aslo that P220 i chose because its replace the M45, tigg's one is for the m9 that i chose the glock.
Last edited by Roque_THE_GAMER; 4 Mar, 2016 @ 6:53am
Gerfand 17 Mar, 2016 @ 9:58pm 
I dont know if this is true to the game, but the recoil system is a bit awfull, I mean if you chose to put your gun in auto it will kick up to space, in 2 shots only, so Instead of using a up only recoil, why not give more horizontal recoil, and reduce the vertical one

also this make the Colt acurate rifle the only weapon viable in this version (for the SWAT, I didn't played w/ the suspect yet)
Last edited by Gerfand; 17 Mar, 2016 @ 9:59pm
Roque_THE_GAMER  [developer] 17 Mar, 2016 @ 10:33pm 
its intentional to make full auto less reliable, single shots is the most used fire mode from operators and reflect more on the SWAT4 game that punish full auto allot.
BlackCockDown 23 Mar, 2016 @ 6:49am 
Quality of Life suggestions:

G36C animations by MyZombieKillerztheAnimator (you can adjust the fov scales if the distant sights affect your gameplay afaik)

Ithaca 37 Stakeout by Spycer42 or sawn-off TOZ-194M for suspects. It has iron sights, something that the current sawn-off needs desperately.

Shotgun balance:
Most shotgun operators (at least in the army) use shotguns only for breaching, then switch to their primaries. If someone uses the shotgun as a primary, I'd imagine they'll be professionals who can rack a slide in split second timings. As of now they're very weak, so I encourage:
1. Making them a secondary with a huge weight penalty
OR
2. Making them primaries with the rate of fire of a professional, which would be near 120RPM.
Last edited by BlackCockDown; 23 Mar, 2016 @ 6:51am
Roque_THE_GAMER  [developer] 24 Mar, 2016 @ 2:38am 
if it have to be realistic every swat member have to use the same weapons depending on the situation, i let the players choose what they want to do putting high prices on more useful weapons, but that can coast sometimes the objective by not getting a C2 or a molotov for the suspects and also gives weapon variety.
Gerfand 28 Mar, 2016 @ 3:46pm 
Two suggestions, first do a test w/ less vertical recoil and more horizontal recoil...

second and the piece of cake here, remove the sound for fatigue and try to make every action you make give you fatigue, simulating a deviation

EDIT- ps this is the last time I suggest the less vertical recoil thing because this is becoming annoying
Last edited by Gerfand; 28 Mar, 2016 @ 3:53pm
Roque_THE_GAMER  [developer] 28 Mar, 2016 @ 5:27pm 
the game does not have a fatigue system to actions, only for the stamina amount, and the only thing that spend stamina is shoots, jump, sprint and slide. i put more recoil to make automatic firing less reliable the vertical recoil is default by the game, i just added a multiplayer for the general recoil, and i dont tink i will remove it because its force more use of the single fire mode.
Last edited by Roque_THE_GAMER; 30 Mar, 2016 @ 8:24am
PepperBelly 30 Mar, 2016 @ 8:01am 
Originally posted by Gerfand:
EDIT- ps this is the last time I suggest the less vertical recoil thing because this is becoming annoying

He already explained the reason for having more vertical recoil, and I for one, agree with it. The mod is trying to resemble the actual game of SWAT 4 (obviously), and that game had a ton of vertical recoil in addition to a massive cone of fire spread. Basically, if you used anything other than semi-automatic in that game, you're a fool. The low magazine capacity meant conservation of ammo and proper shot placement was crucial, plus full-auto meant you hit nothing and/or possibly lit up civilians.
BlackCockDown 15 Apr, 2016 @ 2:53am 
Is there a way to disconnect sway from your screen? Because most of these non-lethal nades will force the players' screens to go all over the place though I'm sure the intended effect was for your weapon to move uncontrollably.
This gave me a hell of a headache and forced me to stop playing for a while. My idea would be to add ADZ to disconnect the weapon from the centre of the screen. It's like freeaim for ADS and will force players to take time to aim. Like the old Insurgency+.
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