Insurgency

Insurgency

SWAT 4 MOD [Broke]
Roque_THE_GAMER  [developer] 27 Feb, 2016 @ 8:06pm
Map design request
i just have NO skill with mapping so i am asking for the community to help me

here is a list of the requirements needed to your map follow, its going to be important because that whats going to make the gameplay of this mod.

-must be cqb based avoid long range engagements
this mod its mean to be a cqb and a team base

-SWAT is always the assault team and the Suspects the Defenders.
it's important to say that because the swat will have all the breakthrough abilities while the suspects will have the advantage of cover and positioning.

-Rule of 3 ways
the map must have at least 3 entry points or more to avoid linear playing and orbvious shock points

-rooms have to get some good space to fit at least 5 guys inside were they can move
thats to avoid meat grind

-Suspects need to be lock up INSIDE their objective.
they need to be locked there defending it like in rainbow six siege to avoid they failing the objectives, do not lock they with doors, use the combat area stuff

-the map art design must be look like a location in USA
far as i remenber, swat does not fight in midle east, lol jk. i can actually ignore that.

-it should be a building but don't make that small
a good example could be the map like Ministry that have many entry points from the front and sides

-Set up to Elimination(aka strike) and Ambush game modes
those are one life based games and fits for more of a slow paced game play.

--in elimination caches need to be in well cover and in separate sections of the building.giving the swat another way to finish the objective.

--in Ambush the flag area for the vip escape must the building self(need to check that)
make the VIP spawn were is the flags and add a big amount of time to capture, at least 5 minutes and the suspects must protect the VIP inside of the building and the SWAT find and kill

-the most important thing: Destructible doors to be breached
make they in a way that only explosives can destroy it and can open and close normally, if we can, we must try a way to develop a lock system for the suspects.

thats it, i maybe add something in the way.
if you make that map show me and i will see it and upload on YOUR workshop, if the map is good i add to the main mod as a recomended.
Last edited by Roque_THE_GAMER; 28 Feb, 2016 @ 4:00am