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Een vertaalprobleem melden
Can I suggest real grenader class? please make new unit that seperates grenader and heavy gunner.
Stats: lowish health, low mobility, damn low aim, decent will.
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Grenader:
x1 - heavy ordnance original
x2 - launch grenade , Salvo*
x3 - heavy ordnance v2 , heavy ordnance v3
x4 - Better demolition , mobility bonus
x5 - volatile mix A , volatile mix B
x6 - Salvo , C4
x7 - Flash grenade , Frag grenader
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Note:
So this grenader is left side long ranged grenader with GRENADE LAUNCHER,
right side close quarter grenader who doesnt have grenade launcher.
______________________________________________________________
Heavy ordnance v2 : +1 grenade
Heavy ordnance v3 : +2 utility grenade
C4 : range 6, radius big, blows after 1 turn, uses grenade dmg falloff
Better demolition : better demoition that doesnt sucks.
Mobility bonus : 2-4 mobility. To make right side grenader more close quarter orianted
Volatile mix A : +2 tile
Volatile mix B : +2 dmg
Flash grenade : Flash bang+ grenade
Frag grenader : 2 turn cool down frag grenade. limitless. 5 enviroment dmg.
There's a couple of good places you can go to get your ideas circulating and maybe get some traction from other modders: the Workshop forums, the Nexus mods forums, and the xcom2mods and xdev subreddits are all active modding communities at the moment. You could get some good discussion going there and write up a re-design that modders may get involved with to work on.
I'm a bit concerned that Light 'em up might be touch powerful in its current form for a squaddie power but I think that it informs the rest of the class so needs to remain where it is. It perhaps just needs a downside such as reduced mobility/accuracy on your second move if you shoot on your first move.
You said you were still getting a new animation for Flare so I guess you know that's kinda janky as is (although just adding a throw animation to the soldier would be all I think you'd need tbh).
I didn't get that high to actually test it, but Escape and Evade is a neat talent that I think might cause some issues balance-wise. I wonder if there's a way to limit the concealment to a certain amount of time?
And that's all I got really! Kickass job. Oh it might be nice to have like, one other pistol ability in there to give the pistol just a bit more use to the class but besides that A+ job.
I do know that Light 'Em Up is a really powerful baseline stat. It's pretty iconic to the class so I'm not going to rework it entirely. As to maybe applying some penalty on the second shot, I think I'm going to let it ride for a while longer and get more feedback.
I know Flare is not great visually; that's the last thing I'm struggling with right now. Ultimately I'd like to make it throw like a Flashbang, but it's going to take a lot of messing around to see if I can dynamically add an item to the soldier just in time to use with an attack animation like that.
That's a really good idea on Escape and Evade, and should be entirely doable. The talent is supposed to be a means of preventing the Irregular, out on the enemy flank, from getting focused down during the enemy turn without being a total Get Out Of Jail Free card. I definitely didn't want to add a way to get infinite re-concealment during the mission. Making it last just through 1 or "1.5" turns should work perfectly.
On a different note, I'm starting to reconsider the tuning of Stick and Move, and perhaps dodge stacking on the Irregular in general.
On the one hand, the potential for stacking 89 dodge in combination with Wraith Armor, PCS: Superior Agility and Escape and Evade seems pretty broken. On the other hand, just 15 or 20 dodge alone isn't that great. It winds up in the weird position of not being strong enough to be useful for thoughtful plays and being too strong, allowing lazy play.
I have the notion of turning Escape and Evade into a mechanically-similar active defense on a moderate cooldown. Stick and Move, maybe just drop the dodge component or turn it into Lightning Reflexes/Shadowstep until the end of the turn.
Dodge seems like a really difficult mechanic to balance around. Making it reliable without making it broken will be really difficult as long as it's tied to a percentage chance. Maybe it would be best to try separating it from a random chance and instead just make it so that it triggers after certain actions such that the next attack against them is a guaranteed dodge like the Ranger skill that makes the next attack on them after a kill auto-miss? Just an idea.
Will test out the new escape and evade looks good. I can see both skills on that tier being competitive adding the in the reduced wound modifier really allows for more aggressive play. Its what I wish med kits would do. Fire for Effect is already more useful, I just was never using it before. If you wanted it to feel different given so many line based attacks, you could use a wide cone but meh. Right now I use it when I absolutely need a hit or if I get a line up. It could be a 100% hit and put you into overwatch after to have interplay with the oppurtunist.
I liked zone of control, it filled a similar role as bladestorm but at range. I got a really good ambush out of it. That said with all the other changes it is likely a solid change balance wise given oppurtunist, establish defense and explosive action can allow for four over watch shots if set up. A bladestorm range and a zone of control infantry did make for quick work of rampaging lids... Right now I will likely opt for staggering shot which I like the idea of.
If I was going to adjust Zone of control I would change it to take a pistol shot when an ally was being attacked. Keeps the theme of reaction shots to the tree but not overlapping with opportunist which is on movement.
I have literally never needed to use Shake it Off, it seems useful in theory but my Infantry never seems to be disabled. It might as well just be a passive. If it was on a CD I would want it to remove any negative status effects.
All and all a nice class addition I will keep playing with. Made much better today.
I made translated files for Korean localization.
Can you update it, plz?
https://drive.google.com/file/d/0B1n5gCInkzpoOXJRT2VOQy1OWlU/view?usp=sharing