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If you need help on testing or something, count me in :)
Easy explanation and resolved the issue!
That's where Better Advent is installed on your drive.
Inside, there's a folder "Config" that has the ini files.
The other mods have other numbered folders inside of \268500
[XComGame.XComTacticalMissionManager]
-ConfigurableEncounters=(EncounterID="ADVx2_Standard", MaxSpawnCount=2, LeaderInclusionExclusionCharacterTypes="AdventGlobal", FollowerInclusionExclusionCharacterTypes="AdventGlobal")
-ConfigurableEncounters=(EncounterID="ADVx3_Standard", MaxSpawnCount=3, LeaderInclusionExclusionCharacterTypes="AdventGlobal", FollowerInclusionExclusionCharacterTypes="AdventGlobal")
...
Thank you in advance for your help. :)
So what you want to remove are the lines that CHANGE the AdventGlobal list, not the lines that USE the list. The ones you posted are the encounters (=pods) that you will meet and that will draw from the Advent list. Those need to stay, of course.
What you will want to remove is something that starts with "InclusionExclusionLists=(ListID="AdventGlobal",........ "
because that line modifies the List.
There's a third option by now, by the way. You can install my "All The Enemies!" plugin for Better Advent, that will also fix a lot of these issues.
By the way: Here is my collection of mods I use with Xcom 2:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=709678077