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I'm not sure how well it will translate in game with the zoomed out perspective, but if you just make the light red on the hood in particular brighter repeatedly I'm fairly confident it will look appealing from far away without sacrificing the nice close up.
http://i.imgur.com/2LTSQkZ.jpg
http://images.akamai.steamusercontent.com/ugc/278473128253558123/F336CECE666A7220560D55069DE58634865D0F7F/
For the other two:
One of them, the Archon Executioner, will be using that custom staff you are making. So the color of the armor and of the weapon should be similar.
Not sure what would be good for the last one, the Archon Sentinel. The last couple of textures were darker than their vanilla originals, maybe use lighter colors for the Sentinel to mix things up a bit?
http://imgur.com/a/vG4i1
Was an experiment, he will use a normal Muton gun. The Muton model has some animation issues with other weapons.
(I do like the idea of giving him the MEC Cannon, though. Especially if we end up scaling him bigger.)