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1. Locate your workshop directory
<drive_letter>/steam/steamapps/workshop/content/268500/
2. navigate to dir 618681066/ and copy contents all but RestartMission.XComMod
3. navigate to dir 619019230 and paste previously copied contents to directory and over write when asked.
4. rename XcomRestartMisison.XComMod -> RestartMission.XComMod
5. launch game and enjoy your saves.
Tested and working on my own game saves.
Enjoy!
I don't think I can hide a specific save game without mucking about with the load game lists and hooking the core save game manager. I'd much prefer not to touch those classes if I can avoid it. I could automatically save on the first turn when the game fully comes up much the same way the autosave system does, but again, a class that is going to be popular to modify, and thus one I'd like to avoid touching unless I can avoid it.
If the -2 is to get the state of the game where the mission starts. And you don't get your perks.
And the -1 gives you perks but leads to a UI bug.
Maybe it is because the -1 represents a state between start and full load of the mission.
It might be interesting to try with -3 (Maybe before) and see what it does if you didn't already. It might lead you to a state between the avenger and the tactical mode. Maybe in the Firebird when mission is loading ?
This loading must represent a kind of translation between the avenger and the tactical play. Creating an entity class with perks and items that were previously held by another class in the avenger.
It does seem like -1 is a transition state of some kind, but it appears that the only major issue is that the tactical game is already running and all of the variables are set up, not that the game can't recover from visiting it again.
I may start looking into modding to search for a kind of refreshUI method of some kind.
Again, apologies for the misunderstanding. Keep up the good work.