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From what I've read in the config files, not with just an ini edit like this. I think that'd require overriding the axe's behaviour with class override. I don't have the SDK installed so I can't really investigate further right now.
I'm just theorizing but the way I'd look to go about changing it is to rewrite the code involved so that it exposes the values used for ranged attacks and melee attacks separately so that they can be easily changed with an ini edit. The hunter's axe code should just be an extension of the base class used for melee weapons. But I have no idea how much they exposed with the SDK.