XCOM 2
Accurate Swords
157 Comments
Cornflower 10 Apr, 2019 @ 12:21am 
Try this for WOTC:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1124281826
Haven't tested it myself, just so you know.
DoktorFar 16 Feb, 2019 @ 5:55am 
How do you change the mod to work with WOTC? If it is so easy and just take 5 min to do, can you tell us how to do it?
riggedIMO 15 Feb, 2019 @ 4:44am 
Not working for me in LW right now
Lex 16 Oct, 2018 @ 7:53pm 
The WotC SDK doesn't include the 98 gig of assets by default anymore. It's just the editor and upload tool.
『Insperatus』 12 Oct, 2018 @ 10:02am 
did anyone make this for wotc?
The Iron Rose  [author] 19 Sep, 2018 @ 9:33am 
this is just an .ini mod, if someone wants to upload a WOTC version it'll take you about 5 minutes to do so.

Hell if I'm downloading nearly a hundred gigs of the mod tools to do that though.
Tam Kay Chi 16 Sep, 2018 @ 5:35pm 
It's good to care for compatibility in a mod, but it would be good to have a WOTC version as many mod authors often upload two versions for compatibility. I'll still use it though.
Retsu 10 Feb, 2018 @ 5:58pm 
Who cares about WOTC, i just wanna know if it works for long war
John Shepard 18 Jan, 2018 @ 1:16am 
Plz keep as it is....i dont have WOTC
Ÿonathæl 14 Nov, 2017 @ 5:44pm 
Looks like is not working for WotC, guess I'll just stick with my shotgun.
Sahara(✔)♛ 17 Sep, 2017 @ 1:18am 
is this work WOTC?
b9thirty99 2 Sep, 2017 @ 12:40pm 
Update Please.
Kirone - FordArkITA 2 Sep, 2017 @ 5:32am 
Update for WOTC?
Dr_Kira 15 Jul, 2017 @ 10:39am 
so this does not work for me anymore anyone else ?
은행털이 시로코 7 Jun, 2017 @ 9:55pm 
솔직히 바로앞까지 가서 칼로 베는데, 안맞는게 이상하지. ㅋㅋㅋㅋ
jackito 30 Mar, 2017 @ 6:50am 
to:Tyrlkol : well done, thanks.
Tyrlkol 22 Feb, 2017 @ 8:47am 
Doesn't work with Long War 2 even if you add it into the load order after the LW2 mod, because LW2 uses its own config folder with its own item templates. If you have LW2 installed and want to modify your swords to always hit, you need to modify LW2's weapon config ini file. Find your steam/steamapps/workshop/content folder... look for the XCOM2 folder, which is represented by a number (268500). Inside that folder there are more numbered folders. My LW2 mod was 844674609. Inside that folder open the config folder.

Look for a file called XComGameData_WeaponData.ini

press ctrl-f to bring up the search utility and find RangerSword_Conventional_Aim = 20. Delete '20' and replace it with '100' or whatever you want... perhaps you only want a hit bonus of 40 or whatever. Anyway... farther down the list you can find similar values for RangerSword_Magnetic and RangerSword_Beam.

Once you mod those numbers save and exit.
Dingo 26 Jan, 2017 @ 9:27am 
The mod definitely works, the problem is since LW2 is a new mod XCOM loads it AFTER Accurate Swords which was uploaded first.

You need to use something like the special mod launcher to change the mod load order, so that Accurate Swords is loaded after Long War 2 for its values to take effect.

It's doable by hand if you're not using the workshop, since mods are loaded alphabetically, but this showcases a clear flaw in the mod loading system when two mods override the same value.
jadedalien 24 Jan, 2017 @ 9:13am 
Absolutely doesn't work in Long War 2.
God_of_madness4 23 Jan, 2017 @ 5:41pm 
is anyone else having trouble with long war compatibility and this mod?
Kalarian 7 Jan, 2017 @ 9:11am 
Add it DLC compatibility please.
Dare 8 Jul, 2016 @ 3:08am 
Hi, I've notived even though the MOD works flawlessly this shows in my Launcer Log:

[0005.74] Warning: Warning, Failed to load 'AccurateSwords': Can't find file 'AccurateSwords'

Do you know why this happens?
僕の名前 (仮) 8 Jul, 2016 @ 12:40am 
I hate missing with swords
JuggernautOfWar 1 Jul, 2016 @ 9:45am 
Just a heads up, the recent Shen's Last Gift accompanying patch buffed swords so this mod may not be needed.
eXistenZ 27 Jun, 2016 @ 2:35pm 
It doesnt affect the hunters axe?
SerenityNow 5 Jun, 2016 @ 1:47am 
Essential mod, I think there is something is messed up with the way the game calculates sword attacks. I seem to miss an extraordinary amount of 88%+ sword attacks while playing this game through multiple playthroughs.
SerenityNow 27 May, 2016 @ 1:11am 
@Tvol @ The Iron Rose This worked for me but my ranged axe throws are now 100% which I don't think is fair. Is there anyway to have this NOT apply to the free ranged throw or not?
Renesco 22 May, 2016 @ 10:10pm 
that done the trick, thanks Tvol
Gunboat Diplomat 22 May, 2016 @ 12:13am 
@Renesco

Try adding these lines instead:

[DLC_2.X2Item_DLC_Day60Weapons]
HUNTERAXE_CONVENTIONAL_AIM = 200
HUNTERAXE_MAGNETIC_AIM = 200
HUNTERAXE_BEAM_AIM = 200
Renesco 21 May, 2016 @ 8:45am 
I'm still getting crits with it
BoromiR 20 May, 2016 @ 1:36am 
i dunno read first comment on nexus
The Iron Rose  [author] 19 May, 2016 @ 7:13pm 
No, why on earth would you think that. It literally changes 9 lines, it's a freaking .ini edit.
BoromiR 19 May, 2016 @ 1:17pm 
ive heard this mod disables melee crits, is this true?
Renesco 19 May, 2016 @ 8:01am 
I added that into the ini file in the mod's folder and it had no effect. In the mod folder 268500/617795921
hambil 16 May, 2016 @ 8:35pm 
To add the hunter axe to this mod add the following lines to XComGameDate_WeaponData.ini in this mods config directory:

HUNTERAXE_CONVENTIONAL_AIM=200
HUNTERAXE_MAGNETIC_AIM=200
HUNTERAXE_BEAM_AIM=200
Renesco 15 May, 2016 @ 11:00am 
Ah right, I didn't realise that by modifying this it would exclude players who didn't have the DLC. I hope you do make a similar mod for the Axe though!
The Iron Rose  [author] 15 May, 2016 @ 9:48am 
I might make a new mod with the axe, but no, I don't want to exclude players without the DLC.
Renesco 15 May, 2016 @ 9:02am 
Any plans to update the mod to add the Axe?
Deathbypopup 13 May, 2016 @ 8:15pm 
Do you plan on adding the DLC double axes to the list?
The Iron Rose  [author] 13 May, 2016 @ 9:47am 
@Bobbi it's a pretty simple two line change, shouldn't be difficult to change the balanced swords edits in its workshop folder!
Aklyon 13 May, 2016 @ 7:22am 
Its basically just an ini edit, so yes. As long as you make sure you've cleared out your configs like mentioned in other mod comments.
Moetician 13 May, 2016 @ 12:47am 
will this work with the new eapons in the alien hunter dlc?
Bobbi Deniro 12 May, 2016 @ 4:26pm 
i think it may be the balanced swords one... either way screw the damage i just don't believe in missed katana slashes...im just deactivating that and keeping this one... and also thanks for making this so i didn't have to dig through lines and change it like i had to do barbarian xp in civ 5
The Iron Rose  [author] 12 May, 2016 @ 9:21am 
@bobbi than another mod is overwriting these changes, unless your enemies somehow gained 300% dodge (they did not).
Bobbi Deniro 10 May, 2016 @ 11:12pm 
i'm some how still missing sword strikes...smh
Fortune 27 Apr, 2016 @ 2:53am 
Could you make a mod LIKE this, but instead of PERFECT accuracy just makes the swords accurate enough to not be totally useless? maybe make the accuracy in line with a shotguns accuracy at 1 square away +5%

Also, as far as im aware, bladestorm uses some special calculation for sword accuracy which might need altering too, as my major-ranked ranger who just missed 2 archons and a sectoid in a single turn of bladestorm counters just learned
QrazyQuarian 11 Mar, 2016 @ 3:06am 
Hmm... I can't find the mod that interferes with this one. It's very possible that I am just gonna have to go into the .ini file and change it myself. What specifically did you change?
The Iron Rose  [author] 10 Mar, 2016 @ 9:02pm 
@khajiit I'm not sure why you would think that at all given I don't mention damage at all.

@ mlipski0 No. In the interests of making this mod as compatible as possible I'm only editing the weapon stats of the base 3 ranger swords. If you want to make weapon mods perfectly accurate, you'll need to edit the stats of those weapons individually in the .ini in their workshop folder. There's no way to dynamically do that.
heiko 10 Mar, 2016 @ 7:03am 
Does this add damage to the swords ? or only accurating ?
mlipski0 10 Mar, 2016 @ 6:16am 
Any chance to work with Katana mod ?