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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1124281826
Haven't tested it myself, just so you know.
Hell if I'm downloading nearly a hundred gigs of the mod tools to do that though.
Look for a file called XComGameData_WeaponData.ini
press ctrl-f to bring up the search utility and find RangerSword_Conventional_Aim = 20. Delete '20' and replace it with '100' or whatever you want... perhaps you only want a hit bonus of 40 or whatever. Anyway... farther down the list you can find similar values for RangerSword_Magnetic and RangerSword_Beam.
Once you mod those numbers save and exit.
You need to use something like the special mod launcher to change the mod load order, so that Accurate Swords is loaded after Long War 2 for its values to take effect.
It's doable by hand if you're not using the workshop, since mods are loaded alphabetically, but this showcases a clear flaw in the mod loading system when two mods override the same value.
[0005.74] Warning: Warning, Failed to load 'AccurateSwords': Can't find file 'AccurateSwords'
Do you know why this happens?
Try adding these lines instead:
[DLC_2.X2Item_DLC_Day60Weapons]
HUNTERAXE_CONVENTIONAL_AIM = 200
HUNTERAXE_MAGNETIC_AIM = 200
HUNTERAXE_BEAM_AIM = 200
HUNTERAXE_CONVENTIONAL_AIM=200
HUNTERAXE_MAGNETIC_AIM=200
HUNTERAXE_BEAM_AIM=200
Also, as far as im aware, bladestorm uses some special calculation for sword accuracy which might need altering too, as my major-ranked ranger who just missed 2 archons and a sectoid in a single turn of bladestorm counters just learned
@ mlipski0 No. In the interests of making this mod as compatible as possible I'm only editing the weapon stats of the base 3 ranger swords. If you want to make weapon mods perfectly accurate, you'll need to edit the stats of those weapons individually in the .ini in their workshop folder. There's no way to dynamically do that.