Team Fortress 2

Team Fortress 2

Hammer & Sickle_v2
WOW
This is awesome. You should make it have reduced crits but when it does crit it stuns and bleeds.
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115/16 megjegyzés mutatása
I like the look. Here's my thing.

Right Punch
Target bleeds for 5 seconds
-50% Damage
Left Punch
Knockback +100%
-25% Damage
No random critical hits

If the programming allows, I'd like to see these stats on it, more of a support weapon rather than all out damage, bleed 'em, then push 'em back!
Legutóbb szerkesztette: The Large Lad; 2016. febr. 22., 8:44
Gregory The Third eredeti hozzászólása:
I like the look. Here's my thing.

Right Punch
Target bleeds for 5 seconds
-50% Damage
Left Punch
Knockback +100%
-25% Damage
No random critical hits

If the programming allows, I'd like to see these stats on it, more of a support weapon rather than all out damage, bleed 'em, then push 'em back!
What if, just a thought...
Hammer removes sappers
Reminds me of the Saxxy 2015 winner "Turbulence"
SmashWaffle TEAM HEAVY eredeti hozzászólása:
Reminds me of the Saxxy 2015 winner "Turbulence"
Funny, when I saw that, I though "how cool would it be if Heavy had that as a weapon"
if team heavy wins i hope this gets added
I would just remove the bleeding part, that would be too op.
Gusta eredeti hozzászólása:
I would just remove the bleeding part, that would be too op.
We don't have enough bleed weapons, though.
If anyone reposts this comment I will rename these to "Fash Bashers" when it gets added
Legutóbb szerkesztette: OhDee; 2017. jún. 4., 8:47
☭Own☭ eredeti hozzászólása:
If anyone reposts this comment I will rename these to "Fash Bashers" when it gets added
Well, time to do my part.
☭Own☭ eredeti hozzászólása:
If anyone reposts this comment I will rename these to "Fash Bashers" when it gets added
߷ eredeti hozzászólása:
☭Own☭ eredeti hozzászólása:
If anyone reposts this comment I will rename these to "Fash Bashers" when it gets added
߷ eredeti hozzászólása:
߷ eredeti hozzászólása:
glad to see I'm not the only one who thought of this! I think it should have no random crits, because the other hits were fed up with the few hits that had extra damage, so they led a revolution, overthrew the crits, and distriuted their damage equally across the hit population. also, the hammer should have knockback or stun or something.
Legutóbb szerkesztette: Clockwork Brain; 2017. nov. 16., 8:00
Fantastic weapon idea goes well with the Maxim Gun and the other cosmetics for Heavy. :)
this is so cool i love it with some loadouts
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115/16 megjegyzés mutatása
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