Team Fortress 2

Team Fortress 2

Hammer & Sickle_v2
WOW
This is awesome. You should make it have reduced crits but when it does crit it stuns and bleeds.
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Näytetään 1-15 / 16 kommentista
I like the look. Here's my thing.

Right Punch
Target bleeds for 5 seconds
-50% Damage
Left Punch
Knockback +100%
-25% Damage
No random critical hits

If the programming allows, I'd like to see these stats on it, more of a support weapon rather than all out damage, bleed 'em, then push 'em back!
Viimeisin muokkaaja on The Large Lad; 22.2.2016 klo 8.44
Gregory The Third lähetti viestin:
I like the look. Here's my thing.

Right Punch
Target bleeds for 5 seconds
-50% Damage
Left Punch
Knockback +100%
-25% Damage
No random critical hits

If the programming allows, I'd like to see these stats on it, more of a support weapon rather than all out damage, bleed 'em, then push 'em back!
What if, just a thought...
Hammer removes sappers
Reminds me of the Saxxy 2015 winner "Turbulence"
SmashWaffle TEAM HEAVY lähetti viestin:
Reminds me of the Saxxy 2015 winner "Turbulence"
Funny, when I saw that, I though "how cool would it be if Heavy had that as a weapon"
ohton 19.7.2016 klo 22.53 
if team heavy wins i hope this gets added
I would just remove the bleeding part, that would be too op.
Gusta lähetti viestin:
I would just remove the bleeding part, that would be too op.
We don't have enough bleed weapons, though.
If anyone reposts this comment I will rename these to "Fash Bashers" when it gets added
Viimeisin muokkaaja on OhDee; 4.6.2017 klo 8.47
☭Own☭ lähetti viestin:
If anyone reposts this comment I will rename these to "Fash Bashers" when it gets added
Well, time to do my part.
☭Own☭ lähetti viestin:
If anyone reposts this comment I will rename these to "Fash Bashers" when it gets added
߷ lähetti viestin:
☭Own☭ lähetti viestin:
If anyone reposts this comment I will rename these to "Fash Bashers" when it gets added
߷ lähetti viestin:
߷ lähetti viestin:
glad to see I'm not the only one who thought of this! I think it should have no random crits, because the other hits were fed up with the few hits that had extra damage, so they led a revolution, overthrew the crits, and distriuted their damage equally across the hit population. also, the hammer should have knockback or stun or something.
Viimeisin muokkaaja on Clockwork Brain; 16.11.2017 klo 8.00
Fantastic weapon idea goes well with the Maxim Gun and the other cosmetics for Heavy. :)
this is so cool i love it with some loadouts
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