Team Fortress 2

Team Fortress 2

Taunt: The Pyrotechnic Pogo (Reuploaded)
I don't want to be that guy..but..
What if it actually made pyro lose a little of his ammo by doing this taunt?

Done, Kill me now.
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Showing 1-15 of 19 comments
Comatose 29 Dec, 2015 @ 7:40pm 
Technically he should lose 80 ammo
yes
but what if he could stomp?
ThatDudeLauan 29 Dec, 2015 @ 8:02pm 
Originally posted by (G.E.W.P.) Meet the gamer:
but what if he could stomp?

Not a good ideia.
doctor sex 29 Dec, 2015 @ 9:26pm 
What if the Pyro uses the taunt when he has less ammo for the airblast...
ThatDudeLauan 29 Dec, 2015 @ 9:28pm 
Originally posted by Rapiddrr:
What if the Pyro uses the taunt when he has less ammo for the airblast...
I don't know what do you mean by that.
doctor sex 29 Dec, 2015 @ 9:32pm 
Originally posted by ¬G.P¬LauanTheNeko:
Originally posted by Rapiddrr:
What if the Pyro uses the taunt when he has less ammo for the airblast...
I don't know what do you mean by that.

Let's say, he has like, 10 ammo [For the flamethrower only] and he uses the taunt. He doesn't have much ammo left to do the taunt, what happens next.
ThatDudeLauan 29 Dec, 2015 @ 9:39pm 
Originally posted by Rapiddrr:
Originally posted by ¬G.P¬LauanTheNeko:
I don't know what do you mean by that.

Let's say, he has like, 10 ammo [For the flamethrower only] and he uses the taunt. He doesn't have much ammo left to do the taunt, what happens next.
Let's say that he falls on the ground doing that crying thing. (When he loses Rock paper scissors taunt.)
Or the taunt won't waste any Ammo.
Last edited by ThatDudeLauan; 29 Dec, 2015 @ 9:39pm
Mreow :3 29 Dec, 2015 @ 11:15pm 
It seems like the noise would get very very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very very annoying after a while of taunt spamming
GERSillySausage 30 Dec, 2015 @ 5:16am 
This is TF2 Logic. The Soldier has not been losing ammo with his shotgun taunt since 2007... and think of the Pyros Scorch Shot "Pistol Duel" taunt. I'd say since the taunt is purely cosmetic - Let it be just that, purely cosmetic.

What do you want to do next? Give the Cosmetic Hats an armour rating? Helemet defense against headshots, armguards protecting against melee damage? I know this is a "slippery slope" argument, but Team Fortress 2 is not a very realistic game, in fact it has more quirks than any two other games Valve ever put out.

Does that bug me? Not really, I love the game.

That's why I don't want to impose ammo restrictions on this taunt. For internal consistency with a quirk of the game.
derekangelo123 30 Dec, 2015 @ 5:46am 
Originally posted by Sentient Wafful:
It seems like the noise would get very very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very very annoying after a while of taunt spamming

like the bad pipes
Diet Meth 1 Jan, 2016 @ 10:34am 
Originally posted by derekangelo123:
Originally posted by Sentient Wafful:
It seems like the noise would get very very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very veryvery very very annoying after a while of taunt spamming

like the bad pipes
bad pipes is the worst taunt ever :p
Muddy 1 Jan, 2016 @ 12:52pm 
Originally posted by ¬G.P¬LauanTheNeko:
Originally posted by Rapiddrr:

Let's say, he has like, 10 ammo [For the flamethrower only] and he uses the taunt. He doesn't have much ammo left to do the taunt, what happens next.
Let's say that he falls on the ground doing that crying thing. (When he loses Rock paper scissors taunt.)
Or the taunt won't waste any Ammo.
That sort of thing should happen with the phlog.
Mash 1 Jan, 2016 @ 8:41pm 
saying that it would lose ammo would mean the reserve shooter taunt would have it lose ammo but Valve was all like "NAH LET THEM KEEP AMMO BUT TAKE MONEY FOR KEYS!"

True story
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