Team Fortress 2

Team Fortress 2

Taunt: The Pyrotechnic Pogo (Reuploaded)
49 Comments
NicciNicciExtraThicci 24 Mar @ 5:31pm 
My fault, it's literally 10 years old
NicciNicciExtraThicci 24 Mar @ 5:31pm 
Whether the animations are good or bad, this "taunt" sucks
Sututiv 3 May, 2020 @ 12:04am 
what if im using Dragon't fury?
candsbros 15 May, 2018 @ 5:35pm 
Nononononono JUST NO
LegoMyDoggo 1 Jun, 2017 @ 5:24pm 
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SP00KY SKELETON
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ON THE BEST WORKSHOP ITEMS
░░░░░░░▀███▀█░▄░░ SO VALVE WILL HAVE NO CHOICE
░░░░░░▐▌▀▄▀▄▀▐▄░░ BUT TO ADD THEM!
░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░
░░░░░▐▌░░░░░░░░░█░░ VALVE ADD THIS! AND GIVE ME ONE!
Skebeij 26 Jan, 2017 @ 6:12am 
if we have, for example, we will rainblowrer on the fly or on a standard flame thrower ??
Darklord BloodySoul 31 Jul, 2016 @ 5:30am 
You should try adding the flames instead :3
But it's really cool :D
elementary schools near me 17 Apr, 2016 @ 7:48am 
MAKE IT FIRE INSTEAD.
Eat-this-n-like-it 14 Apr, 2016 @ 11:38am 
meems
:steammocking:
Cyberpunk Trauma Team 6 Jan, 2016 @ 12:25pm 
Intresting; but the taunt just looks like the timing is wrong and....eh; shouldnt the pyro have movement while he jumps..?
ZenPossum 5 Jan, 2016 @ 1:04pm 
Looks a bit stiff.
Fishyshit 5 Jan, 2016 @ 2:31am 
maybe some fire effect on the flame thrower while flying
BURDAZZA 5 Jan, 2016 @ 1:17am 
but nice taunt!
BURDAZZA 5 Jan, 2016 @ 1:16am 
na no skelly for me
Scrappy 4 Jan, 2016 @ 2:48pm 
The animation could definitely use some work, but it looks pretty nice thus far.

Only issue (And it has already been brought up multiple times in the comments below) - This wouldn't make sense with a pyro using the Phlog. (Not saying it has to make sense, or that it won't get in because of this, but it can be something small like this that causes Valve to not accept it)
Feetlock 2 Jan, 2016 @ 8:10pm 
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
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░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SP00KY SKELETON
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP!
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND THAT, WILL TELL VALVE
░░░░░░▐▀░░░░░░▐▌░░ TO ADD THIS ITEM!
░░░░░░█░░░░░░░░█░░░
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Timmytubz 2 Jan, 2016 @ 7:32pm 
it might make people feel bad that they use the phlog since they dont have airblast

they wont be able to do this taunt, and if they will..how?
Timmytubz 2 Jan, 2016 @ 7:31pm 
how is this gonna work with people that use the phlog?( ͡° ͜ʖ ͡°)
b3afy 2 Jan, 2016 @ 2:49pm 
+Alan The T-Rex
yes, jumping up half-a-foot of air, and then suddenly, gravity changing, can kill you.
keyblades4christ 2 Jan, 2016 @ 1:43pm 
My favorite taunt ive seen sofar greatidea but here are a few i deas
when you use the phlog you fall and die
make it to where you can move (like the zoomin broom but not as fast) and have alt mouse button tricks(like mannrobics)
great work m8 i hope to see this added one day
Engineer Gaming 1 Jan, 2016 @ 7:14pm 
The movements are too smooth for it to look like he's airblasting himself. I'll upvote if it's fixed.
ballsackboy2003 1 Jan, 2016 @ 4:56pm 
But dont make it consume ammo plz
ballsackboy2003 1 Jan, 2016 @ 4:55pm 
Voted yes!
Why?
CUZ ITS FREAKIN AMAZING!!!!
Flex19977 1 Jan, 2016 @ 12:08pm 
+rep + yes
Flex19977 1 Jan, 2016 @ 12:08pm 
haha nice)
Vyra 1 Jan, 2016 @ 3:53am 
Bad animation.
bongo 31 Dec, 2015 @ 12:02pm 
Very good idea, animation could maybe use a little work. Not saying I can do any better. I'm upvoting. ;)
ToothTM 31 Dec, 2015 @ 8:43am 
What if you use the phlog? Would you fall on your face and die? Because I would enjoy to see that happen to a phlog pyro in the game.
rice. 31 Dec, 2015 @ 3:20am 
As other people said, the animation could be improved slightly, but the taunt looks like it could be looped, like the flamethrower is a pogo stick, so it could be a loop taunt.
ra 31 Dec, 2015 @ 2:53am 
this is so crap. sorry. you need to work on the bounces' realism because the promotion picture looks better than the actual jumping
Auberon 30 Dec, 2015 @ 6:28pm 
Make it so you can move around with it, and do flips and tricks with mouse1 and/or mouse2
double stuf'd oreo cookie 30 Dec, 2015 @ 5:29pm 
Dont make this consume ammo

LATE NIGHT DRUNK MEDIC 30 Dec, 2015 @ 4:34pm 
if it was animate a lot bertter I would upvote but as of now it looks pretty ugly...
Comet 30 Dec, 2015 @ 12:38pm 
Sound not synced with animation. But nice concept.
My Slugcat 30 Dec, 2015 @ 8:22am 
Make it a looping animation and im in
WeedFarmer 30 Dec, 2015 @ 5:48am 
why not ask someone to do the animation for you?
Shakes 30 Dec, 2015 @ 3:10am 
Nice idea. Animation needs work...a lot of work.
local idiot 30 Dec, 2015 @ 1:38am 
A-M-A-Z-I-N-G
:steamhappy:
cooldudeintown7 30 Dec, 2015 @ 12:51am 
pls add a looping animation to it and maybe you could move around with it too! Plus when press G to end the taunt he doses a flip and gets off of it and it ends teh taunt
Aries 29 Dec, 2015 @ 5:48pm 
Fantastic idea, but it needs more refinement. I'm sure when the dents have been buffed, it'll get in no problem! Best of luck to ya mate!
Diva Dan 29 Dec, 2015 @ 4:52pm 
intersting concept but the animation could use a lot of tuning.
Leo J 29 Dec, 2015 @ 4:43pm 
Still love it. ;D
Probable Orange 29 Dec, 2015 @ 4:15pm 
fix the animation then reupload it
Weetek51 29 Dec, 2015 @ 3:54pm 
Love this taunt :D
campanella 29 Dec, 2015 @ 3:04pm 
You could have done some rework on this one
Kliu 29 Dec, 2015 @ 1:01pm 
Great idea, but would this work with a phlog?
Yikes 29 Dec, 2015 @ 12:50pm 
this animation is terrible
Commander Soldier 29 Dec, 2015 @ 11:22am 
The animation looks a bit choppy, but I love it.
Jade Jetts [They/She] 29 Dec, 2015 @ 11:21am 
It's looking great so far, but I'm afraid that this wouldn't get in. Practice animating more, and I know you'll get better at animation :D