Garry's Mod

Garry's Mod

iHalo Hud
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Hedron  [udvikler] 22. dec. 2015 kl. 8:50
Ideas And Suggestions
Post your ideas and suggestions concerning this addon here.
< >
Viser 1-15 af 108 kommentarer
Sanguine Sweetheart 29. dec. 2015 kl. 21:55 
i was wondering if there could be a grenade counter next to the ammo, or there should be like a slight glow of green when u get health back and there should be a slight glow of blue when u gain armor, and it would look epic if the hud was slightly tilt like u would see in the prospective of a helmet (curve the enemy health bar if its not on the "above enemy head" option)
Sidst redigeret af Sanguine Sweetheart; 30. dec. 2015 kl. 9:16
Hedron  [udvikler] 31. dec. 2015 kl. 16:49 
@ Zim Echo Pentagram :
By grenade counter, do you mean the grenade's fuse time?
Right now, it just shows the remaining amount of grenades.

I was planning to add some kind of visual feedback system for changing health, ammo or shield values like flashing numbers or panels, but this turned out to be a bit more complex.
The hud as it is right now is completely clientsided (except for the settings, which are set by the server).

I'm thinking about something to increase the general "3D-feeling" of the hud.
As all it's actual panels are 2D, they do move around in a 3D-space.
Maybe I can find a solution that delivers dynamically curved or refracted effects and doesn't involve recoding all panels.
Sanguine Sweetheart 31. dec. 2015 kl. 17:11 
Oprindeligt skrevet af Darken217:
@ Zim Echo Pentagram :
By grenade counter, do you mean the grenade's fuse time?
Right now, it just shows the remaining amount of grenades.

I was planning to add some kind of visual feedback system for changing health, ammo or shield values like flashing numbers or panels, but this turned out to be a bit more complex.
The hud as it is right now is completely clientsided (except for the settings, which are set by the server).

I'm thinking about something to increase the general "3D-feeling" of the hud.
As all it's actual panels are 2D, they do move around in a 3D-space.
Maybe I can find a solution that delivers dynamically curved or refracted effects and doesn't involve recoding all panels.

the remaining grenades is what i was thinking so if your out it will tell u on the side like in Battlefield (if there is a counter i didnt notice, sorry).

the visual feed back system i understand is hard, i would help out but unfortunatly i know nothing on coding and addon creation, so i understand about the complexity.

the 3D-feeling, im a cyber kind of guy and it would seem cool to have so im glad u had the same idea in mind
Sidst redigeret af Sanguine Sweetheart; 31. dec. 2015 kl. 17:35
EthicalObligation 2. jan. 2016 kl. 4:53 
This is a VERY VERY simple request. Cvar for removing npc health indicator.
Hedron  [udvikler] 2. jan. 2016 kl. 5:32 
A simple request indeed.
Sometimes, the right thing comes along with simplicity.
Option will be added with the next update.
EthicalObligation 2. jan. 2016 kl. 5:44 
thank you for responding to my post. I have been looking at the comments section. Making it more 3D like is a very good idea. I will subscribe to this discussion.
EthicalObligation 2. jan. 2016 kl. 5:49 
I'm thinking about something to increase the general "3D-feeling" of the hud.
As all it's actual panels are 2D, they do move around in a 3D-space.
Maybe I can find a solution that delivers dynamically curved or refracted effects and doesn't involve recoding all panels.

Oprindeligt skrevet af Darken217:
@ Zim Echo Pentagram :
By grenade counter, do you mean the grenade's fuse time?
Right now, it just shows the remaining amount of grenades.

I was planning to add some kind of visual feedback system for changing health, ammo or shield values like flashing numbers or panels, but this turned out to be a bit more complex.
The hud as it is right now is completely clientsided (except for the settings, which are set by the server).

I'm thinking about something to increase the general "3D-feeling" of the hud.
As all it's actual panels are 2D, they do move around in a 3D-space.
Maybe I can find a solution that delivers dynamically curved or refracted effects and doesn't involve recoding all panels.
a good idea is to create them curved by default and stretch them like you did with the 2D elements, and for refracting effects... well... One idea is to use cubemaps (they arent real time so i don't suggest it)
Sidst redigeret af EthicalObligation; 2. jan. 2016 kl. 5:50
Hedron  [udvikler] 2. jan. 2016 kl. 5:54 
Cubemaps are basically for reflection not refraction.
What I'm trying right now is basically rendering the hud to an isolated scene and giving that particular scene a simple overlay, similar to the fish-eye overlay you can find in the spawn menu.
Of cause, more detailed and not viewblocking.
That way I can stick to my panel functions and also create a dynamic hud element refraction in a fake-3D space. The refraction intensity and space can also be modified dynamically.
EthicalObligation 2. jan. 2016 kl. 7:27 
ahh
EthicalObligation 2. jan. 2016 kl. 7:27 
I never thought of that and thanks for the correction.
PS: I see you are playing borderlands 2 so I bet you have a good understanding of what the low health "Jiggle" is, if you can impliment that then I am sorted for suggestions.
Sidst redigeret af EthicalObligation; 2. jan. 2016 kl. 7:29
Sanguine Sweetheart 2. jan. 2016 kl. 13:11 
Oprindeligt skrevet af Xorgadget™:
I never thought of that and thanks for the correction.
PS: I see you are playing borderlands 2 so I bet you have a good understanding of what the low health "Jiggle" is, if you can impliment that then I am sorted for suggestions.

that would be cool but theres a hud out there that does that already and i think its the borderlands hud thats out for gmod (correct me if im wrong)
Sidst redigeret af Sanguine Sweetheart; 2. jan. 2016 kl. 13:22
Sanguine Sweetheart 2. jan. 2016 kl. 13:18 
hey btw, i thought of this idea wile i was running around in Tokyo in gmod, it would be a cool addition to this hud if the hud were to digitize in to veiw when u spawn, but if its difficult, I'll understand cause that will take a lot of modifying
Hedron  [udvikler] 2. jan. 2016 kl. 13:22 
@ Xorgadget™ :
This is truly not impossible to do.
I may add something like that as well, as it's basically a lot of number-pushing once you're below 10 health.

@ Zim Echo Pentagram :
It's not impossible to do some kind of "fade-in" or "fake pre-initialization" animations.
To have it "digitized" or pixelated is a bit more difficult.
I may think of something.
EthicalObligation 5. jan. 2016 kl. 12:10 
Oprindeligt skrevet af Darken217:
@ Xorgadget™ :
This is truly not impossible to do.
I may add something like that as well, as it's basically a lot of number-pushing once you're below 10 health.

@ Zim Echo Pentagram :
It's not impossible to do some kind of "fade-in" or "fake pre-initialization" animations.
To have it "digitized" or pixelated is a bit more difficult.
I may think of something.
It also would be nice to make this a cvar because it annoys me not been able to change the flicker to start a higher health value. (even if it is a cvar in lua I wont mind)
Sidst redigeret af EthicalObligation; 5. jan. 2016 kl. 12:11
Sanguine Sweetheart 5. jan. 2016 kl. 14:49 
Oprindeligt skrevet af Xorgadget™:
Oprindeligt skrevet af Darken217:
@ Xorgadget™ :
This is truly not impossible to do.
I may add something like that as well, as it's basically a lot of number-pushing once you're below 10 health.

@ Zim Echo Pentagram :
It's not impossible to do some kind of "fade-in" or "fake pre-initialization" animations.
To have it "digitized" or pixelated is a bit more difficult.
I may think of something.
It also would be nice to make this a cvar because it annoys me not been able to change the flicker to start a higher health value. (even if it is a cvar in lua I wont mind)


that would be usefull, I'll be able to make it flicker when my health hits 50%
< >
Viser 1-15 af 108 kommentarer
Per side: 1530 50