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Recrewing the 57mm AT gun causes it to lose its 'specify targets', probably same for other recrewable stuff with this ability, mind fixing that as well?
Having a popcap option would also be nice.
You mean the ammo cache? Might want to update description on that.
Also would like some form of foward reinforcement for brits, Soviets maybe although the ZIS truck already provides reinforce but no health.
May also want to tweak squad sizes since sturms and other close range stuff can't really close the long range gap once spotted and have to insta retreat.
Also, ammo indicator for engies blocks the fuel costs of buildings.
As for squad sizes, I think I'm going to keep them, but give assault squads abilities to counter long ranges ( for example smoke grenades or sprinting abilities )
A possible suggestion for ammo indicator would be maybe around the minimap.
Or, could you fit it below the bar that is below the fuel bar?
Anyways, found more bugs(or maybe just oversights)
Gives sniper rifle, sniper rifle itself nowhere to be seen:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=722885650
Invisibru pistol(for 1st brit officer):
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=722885667
Why does he have this ability if it does absolutely nothing:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=722885680
On a side note, i tried the ammo cache for brits to reammo their vehicles, didn't work, although now i found out the vehicle ACTUALLY has to run out of ammo before ammoed by supply truck.
Also, how is OKW supposed to re supply their vehicles with ammo with no caches? And how long is the delay on fuel can?
As for the ammo bar, I could try and combine it with the actual fuel bar. So for vehicles it would show both, and for infantry only show the ammunition. Although positioning and the UI programming isn't exactly easy.
I'll look into the ammunition problems (I did change some stuff before I updated, so that might be why it isn't working as intended).
The OKW fuel dump is supposed to spawn every 2nd minute or so (as I remember it) although it could be bugged. To be honest I just quickly went over OKW when working on the update.
As for invisible weapons. Not sure I can fix it with the tools we modders have available at the moment. (Unless I make another mod that fixes it and makes it a required mod for this, but that would mean too much work for the user)
But again thank you very much for reporting the bugs, I'll get right on it when I have the time.
thank yopu for your help
I recently released a new patch for the fuel/ammo system that may have introduced a couple of bugs. I havent yet had the time to fix them.
However, if you could provide me with more details it would be nice. (like what did you do leading up to the crash, does the game crash resulting in a bugsplat or is it a fatal scar error?). Also, is this a problem with multiplayer or is it a singleplayer issue?
Multiplayer with friends VS IA
After producing the GOLIATH, I sent it into enemy territory, when I tried to explode it, the screen froze and a Fatal Error was reported. The same thing happened with another match.
I will provide a screenshot later.