Company of Heroes 2

Company of Heroes 2

Operation Europe [V1.2.2]
agent0125 9 Jul, 2016 @ 1:53am
Impressions on OEM(and bugs)
Played OKW, sovs and wehr, very interesting.
Combat is fast paced, and requires a hellalot of micro since MGs gun down your infantry like swiss cheese and even a well placed infantry squad with auto weapons can dish out some damage.
Tanks seem to die like flies( the IS2 can get frontally penned by the stug at around close mid range and can lose if it doesn't spot the stug, T34 85s flanking are now legitimately dangerous since one penning shot can cause your tank to lose at least 40% health). Been playing with AI, seems like it can be a bit of a pain in the ♥♥♥ if the AI pulls out support teams alongside with some upgraded weapons, although thank god because of the muni costs, they dont spam too much nades, and dont seem to use abilities.

On a side note, possibly giving the soviet commisar some abilities or vet since its limited to one? And fix the upgrades for US and sovs since if you do it right, you can have all 3 upgrades(i presume brits also have this upgrade thing)

Also, it seems that saving the game bugs out the fuel for vehicles you owned before saving, and recrewing AT weapons and arty i think gives them the ammo indicator, which probably shouldn't be there since the infantry on those weapons would sometimes have to lug it back to base, and wouldn't be able to refill ammo anyways.

Giving OKW some fuel and ammo transport for long range? And also give wehr some long range ammo refill? And giving both some way to ammo their tanks? Since you can't pick up ammo as tank.

And allow supply planes for US to drop over certain sectors as a second row commander ability? Or for major?
Bugs:

Non exisitent vet for B4:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=714988699

Uh....what? MP40s and sprint instead of stg44 and tac advance:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=714988738

Field officer has no vet desc and cant take ammo:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=717144124
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=717144106

Battlegruppe HQ is called mechanized:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=717144034

Same metioned problem, except mechanized is called battlegruppe:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=717144079

Why can't panzerfusiliers throw nades:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=719396596

Invisible G43:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=717144142
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720768187

What is the point of FG42s?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720768152

Missing pintle MG for KT:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=717144161

Description for refuel:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=719396613

Assault Engies ammo seems a bit small.....
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720759287

Unable to ammo recrewed rakten(which in the first place, probably shouldn't have to since ZIS guns dont need to ammo)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720768115

After upgrade of nades, still cant use smoke:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720759263

Recrewed tiger don't have MG:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720770925

Storms nade sometime bugs out even after refill:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720770833

Once destroyed, can never be recovered:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720770865

Same recrew problem for panzer 4(suggest you check other non US tanks with recrew):
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720770892

Forever stuck while retreating:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720770961
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720770987

Fix description of G43s:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720771017

Grenade bugs out even after refill:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720771044

Mind giving the last guy a MP40?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720771078

Officer in tank crew does not repair:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=720771096
Last edited by agent0125; 9 Jul, 2016 @ 1:59am
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Showing 1-10 of 10 comments
agent0125 9 Jul, 2016 @ 10:21pm 
Also found out that US cannot ammo their vehicles, also would you fix the unable to ammo OKW and wehr vehicles problem?
Recrewing the 57mm AT gun causes it to lose its 'specify targets', probably same for other recrewable stuff with this ability, mind fixing that as well?
Having a popcap option would also be nice.
Last edited by agent0125; 9 Jul, 2016 @ 10:25pm
CoDiEx  [developer] 10 Jul, 2016 @ 7:31am 
Thank you. I'll be looking into the bugs when I got time. As for vehicles and ammo, simply place them near an ammo supply when they're out of ammo, same goes for AT guns.
agent0125 11 Jul, 2016 @ 12:32am 

Originally posted by CoDiEx:
Thank you. I'll be looking into the bugs when I got time. As for vehicles and ammo, simply place them near an ammo supply when they're out of ammo, same goes for AT guns.

You mean the ammo cache? Might want to update description on that.

Also would like some form of foward reinforcement for brits, Soviets maybe although the ZIS truck already provides reinforce but no health.

May also want to tweak squad sizes since sturms and other close range stuff can't really close the long range gap once spotted and have to insta retreat.

Also, ammo indicator for engies blocks the fuel costs of buildings.
Last edited by agent0125; 11 Jul, 2016 @ 12:34am
CoDiEx  [developer] 11 Jul, 2016 @ 4:43am 
Yeah the ammo indicator needs to be moved but I don't know where.

As for squad sizes, I think I'm going to keep them, but give assault squads abilities to counter long ranges ( for example smoke grenades or sprinting abilities )
agent0125 11 Jul, 2016 @ 11:55pm 
Originally posted by CoDiEx:
Yeah the ammo indicator needs to be moved but I don't know where.

As for squad sizes, I think I'm going to keep them, but give assault squads abilities to counter long ranges ( for example smoke grenades or sprinting abilities )

A possible suggestion for ammo indicator would be maybe around the minimap.
Or, could you fit it below the bar that is below the fuel bar?

Anyways, found more bugs(or maybe just oversights)

Gives sniper rifle, sniper rifle itself nowhere to be seen:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=722885650

Invisibru pistol(for 1st brit officer):
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=722885667

Why does he have this ability if it does absolutely nothing:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=722885680

On a side note, i tried the ammo cache for brits to reammo their vehicles, didn't work, although now i found out the vehicle ACTUALLY has to run out of ammo before ammoed by supply truck.

Also, how is OKW supposed to re supply their vehicles with ammo with no caches? And how long is the delay on fuel can?
CoDiEx  [developer] 15 Jul, 2016 @ 2:09pm 
I do admit this release might have been a bit buggy (didn't have the time or the people to test it with) but thank you so much for reporting all of these bugs. I'll get right on it once I got the time to fix it.

As for the ammo bar, I could try and combine it with the actual fuel bar. So for vehicles it would show both, and for infantry only show the ammunition. Although positioning and the UI programming isn't exactly easy.

I'll look into the ammunition problems (I did change some stuff before I updated, so that might be why it isn't working as intended).

The OKW fuel dump is supposed to spawn every 2nd minute or so (as I remember it) although it could be bugged. To be honest I just quickly went over OKW when working on the update.

As for invisible weapons. Not sure I can fix it with the tools we modders have available at the moment. (Unless I make another mod that fixes it and makes it a required mod for this, but that would mean too much work for the user)

But again thank you very much for reporting the bugs, I'll get right on it when I have the time.
Friedhelm Winter 6 Aug, 2018 @ 11:54am 
I don't now if it's bug; But game crach for any reasons for my friends and me on game .. this is normal ?
thank yopu for your help
CoDiEx  [developer] 7 Aug, 2018 @ 10:42am 
Originally posted by Friedhelm Winter:
I don't now if it's bug; But game crach for any reasons for my friends and me on game .. this is normal ?
thank yopu for your help

I recently released a new patch for the fuel/ammo system that may have introduced a couple of bugs. I havent yet had the time to fix them.

However, if you could provide me with more details it would be nice. (like what did you do leading up to the crash, does the game crash resulting in a bugsplat or is it a fatal scar error?). Also, is this a problem with multiplayer or is it a singleplayer issue?
Friedhelm Winter 7 Aug, 2018 @ 11:19am 
Originally posted by CoDiEx:
Originally posted by Friedhelm Winter:
I don't now if it's bug; But game crach for any reasons for my friends and me on game .. this is normal ?
thank yopu for your help

I recently released a new patch for the fuel/ammo system that may have introduced a couple of bugs. I havent yet had the time to fix them.

However, if you could provide me with more details it would be nice. (like what did you do leading up to the crash, does the game crash resulting in a bugsplat or is it a fatal scar error?). Also, is this a problem with multiplayer or is it a singleplayer issue?


Multiplayer with friends VS IA
JaggerSky 6 Nov, 2022 @ 5:44am 
The following bug came to my attention the other day:

After producing the GOLIATH, I sent it into enemy territory, when I tried to explode it, the screen froze and a Fatal Error was reported. The same thing happened with another match.

I will provide a screenshot later.
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