Company of Heroes 2

Company of Heroes 2

Operation Europe [V1.2.2]
84 Comments
RedHammer 24 Dec, 2021 @ 8:51pm 
Nice idea, but bad to apply. :)

Maybe, try you give much less fuel and munition to tanks and infantrys and return to normal shoot range. Maybe you not give much less fuel or munition, just increas cost they are. Last one think AT guns have max 72 munitions coming to area, but if i lost and reclaim this AT gun, it will take as many rounds as the ammunation of infantry units. Means, this AT gun have least 1000 ammunitions.:steamsad::steamfacepalm:
Mumion der Unsterbliche 3 Nov, 2019 @ 1:52am 
Update ?
Chara 28 Apr, 2019 @ 3:07pm 
This mod still being worked on? Also for some reason when I use this mod I cant play a match for more then 10 mins anyone having this problem?
daniela 4 Apr, 2019 @ 10:17am 
Pourriez-vous nous indiquer comment recharger les munitions des chars et autres véhicules ?
Chara 15 Nov, 2018 @ 12:35pm 
Why wont this kmod work anymore?
Lestrad 21 Aug, 2018 @ 8:15pm 
Interesting idea, any hope you'll make this available for annihilation matches and not just VP?
CoDiEx  [author] 7 Aug, 2018 @ 10:47am 
@Friedhelm Winter

The balance and weapon stats are at the moment not that great in the mod. I do hope to someday redo that part of the mod, but at the moment the current focus is improving the ammunition and fuel systems.
Friedhelm Winter 6 Aug, 2018 @ 11:59am 
Hello operation Europ Dev;

I have most question for you and your mod on nest maj :)
on first GG for your mod and the fuel system this is very .. wow :O

For next update

the PPSH41 is not so "op" on mod ? i test why friends and on house, behind a wall etc i lose whis german pionner.

Why not up a defense position for pak43 40 Sfh18 like Vikinger or Realism mod ?

And possibility to inplate a tech tree (defensive doctrime, blitzkieg etc..) on mod ?
HyperEndless 17 May, 2018 @ 4:39pm 
I know that feeling. If you don't feel like doing the hard task of balancing and feel ready to let go of some of your work, reverting the unit stats to vanilla would be nice as the game balance is in a good state and still officially supported.

Joning a good team would let you focus on your unique mechanics and don't worry about stuff like balancing while also meaning more people to tackle problems. You might prefer modding alone, just wanted to remind you this option and let you know some realism teams might find integrating your mod into theirs appealing.

By the way I would like to ask you how to disable the blizzard clock interface. You are very experienced obviously.
CoDiEx  [author] 17 May, 2018 @ 12:44pm 
@ViperCanel Thank you for the kind words! Yeah the balance is quite off, it's just been a while since I've last modded the game so dont really remember a lot of the stats. The AI is definately hindered, and it's quite annoying we dont really have the tools to properly fix such issues with the AI.

Not sure I want to join a mod project at the moment. It has been a while since I've last modded the game. I have also got some exams coming up, leaving little time for modding/programming.
HyperEndless 16 May, 2018 @ 4:26pm 
These are the most unique gameplay mechanics added by a mod. It seems to be professionally made as well. I want to congratulate you for the amount of work that has been done. There is a lot of room for improvement though.

For one, you increased the range and damage of weapons, but balance is not good. This change also necessitates a higher camera for better gameplay. Removing the territory lines would be an improvement in my opinion. Another problem is AI can be hindered by the new mechanics. Besides numerical problems, they are very well done and feel official though.

Would you like to join a realism mod and integrate your mechanics?
dassh99 24 Feb, 2018 @ 12:46am 
This is by far the unique mod I ever played in COH 2 only wish there was a point man into where that sodier always does is bring the munition to the frontline or it could even be another version of a supply truck into which instead of fuel it brings amunition to the frontlines. In every war theres always someone who is assign to that role. But hey can't wait for the next update on what kind of amunition carrier you will be modding. Great work!
CoDiEx  [author] 14 Sep, 2017 @ 10:18am 
@Res1s7 No it does not, but I might be able to teach it how. (Although not sure I can find the mod files)
Res1s7 14 Sep, 2017 @ 7:05am 
This is really interesting. I was wondering about Relic's system before I found this. Their DLC with limited man power, but I had not thought of fuel for vehicles ! One thing. Playing against "hard" AI was very easy. It could be something do to with MonolithicBacons Operation Husky map but I don't think it's that. Does the AI know how to use the mod ?
Aéléon 2 Jul, 2017 @ 7:34pm 
@CoDiEx I hope you keep trying, good luck with the mod!
CoDiEx  [author] 22 Jun, 2017 @ 2:16pm 
@Comrade Commisar Al-Beenz
Not at the moment, not sure I will continue development of the mod due to lacking mod tools

@Heinz Wilhelm Guderian (123nick)
This is a gamemode that loads in some "tuning mods" stuff (because it's a game mode I'm not allowed to edit some stuff the tuning pack can and the same for the other way around). In theory you could add in any tuning packs but it could produce some odd results that I cant and wont fix.
123nick 2 Jun, 2017 @ 12:07am 
is this both a tuning pack and game mode , or only game mode? if so, will it work with mods like spearhead?
Aéléon 28 May, 2017 @ 5:12pm 
Is order 227 in yet?
Nicolaaaargh!!! 7 May, 2017 @ 3:43pm 
It get more swaggin' everyday, share it on my yolo account, love it, u fukin twat, i knoiw your a faggot
borgneface 27 Sep, 2016 @ 2:12am 
Attn: CoDiEx;
Ok for the save game issue....I thought it would be something like that....No worry! Coming back on the Infantry ability to bring fuel to the tanks, This is especially important when using a König Tiger...they cosume so much, you see the red bar going down as they move....Lol! Thanks again for your effort and any tip or advice is very welcome.....I do use you mods almost all the time as is add a lot to realism.....Merci
CoDiEx  [author] 25 Sep, 2016 @ 10:42am 
@borgneface
The missing fuel bar in replays is out of my hands (same for save games) because I can't save extra data in the save file, sadly. I'll have to look into the infantry and the fuel.

Glad you're still having fun with the mod!
borgneface 25 Sep, 2016 @ 6:31am 
Salute CoDiEx......Lots af good gaming with your mod.....A couple of queries, if I may, I noticed that when I replayed a saved game, the fuel level bar was gone! Another thing when in the game my (OKW) infantry unit as picked up barrels in the base, when they refuel a vehicule they cannot get a new set for refuelling another vahicule....Am I doing something wrong ?
Still having a lot of good timer with you mod.....
Amicalement :)
borgneface 23 Aug, 2016 @ 5:38am 
Hello CoDiEX, Tha,nk you for your reply.....Will check that. Great mod....It makes such a difference.......:)
CoDiEx  [author] 22 Aug, 2016 @ 4:28am 
@borgneface It's been a while since I've last played the mod. I think for the OKW you simply have to right click on the HQ with infantry to get fuel. I might have changed it to depend on Opel Blitz trucks. Once your infantry have been equipped with the fuel cans you should be able to right-click on the vehicles in need of fuel.
borgneface 19 Aug, 2016 @ 4:43am 
Hello, I have just been playing several games with your great mod! I really like it, it brings a nice realism in having to check your fuel & ammo. I was caught with 2 tanks (OKW) runnign out of fuel and obviously I could not have them refuel cause they coulmd not move! Is that correct? No other way to get them fueled when playing OKW?...Merci
Otto Carius 150 + 20 Jul, 2016 @ 8:17am 
@ rickyjr potential ok
Dogtor 11 Jul, 2016 @ 12:22am 
Hey, I would like to point out that this is the best mod I have ever used for a video game.
I love it!!! it changes the game so much into something better, almost like a whole new game. Some aspects still need a bit of work but you should be really proud of what you have made. This mod is sometimes the only reason I play CoH2. Very professionally done. Good job. This is the mod that convinced my friend to buy the game because it was THATGOOD!
Thanks for making this <3
Rickyjr=CMD_JR420 9 Jul, 2016 @ 8:51pm 
well i am hoping it's just taking you longer than you were planning. This has sooooo much potensual.
Thks,Ricky:steambored::steambored:
CoDiEx  [author] 18 Jun, 2016 @ 11:48am 
The next update with the ammo system should be released within the next couple of weeks.
CoDiEx  [author] 11 Jun, 2016 @ 12:27pm 
I honestly have no idea, I'm a bit dead when it comes to CoH2 modding.
Fieldy1994 11 Jun, 2016 @ 12:21pm 
whats the ETA on the next big patch for things like ammo? Its a great starting point but feels unfinshed with just having the fuel.
CoDiEx  [author] 10 Jun, 2016 @ 1:21pm 
It works again, I just havent had the time to update the description.
agent0125 10 Jun, 2016 @ 6:26am 
So what do you mean that fuel system is bugged? Does it mean fuel never runs out or tanks can never be filled?
Rickyjr=CMD_JR420 18 May, 2016 @ 11:53pm 
i wish u could ge the fuel tanks like it was then ammo that would be awsome needing (Your pick)but Exsample: A halftrack to reinforce drop med packs = ammo instead :steamhappy:
sinnfein 23 Apr, 2016 @ 11:10pm 
@CoDiex, my pleasure playing your creation.
I would nt like to see combination of your gamemode with another one. I would like to use a tuning pack with your gamemode. A realism tuning pack with your gamemode for example. But i do not think this is possible.

Anyway, eyes on the target not on the horizon. Ammo...
CoDiEx  [author] 23 Apr, 2016 @ 1:50pm 
@sinnfein Thanks for letting me know about them fixing the fuel system!

#1 I will look into it and see what I can do, thank you for pointing that out
#2 That is only because if it wasnt a gamemode I wouldnt be able to do the fuel system. Do you have any specific gamemode in mind, that you want combined?
#3 I would like the mod to be playable for the majority, some prefer the VCoH2 system and some prefer a much more hardcore system. Currently the system I am doing is trying to find the middle ground between the two.

Thank you very much for the feedback!
sinnfein 22 Apr, 2016 @ 7:58am 
Good mod, the fuel system is working for me as per 21/4 patch.

The recon theme of the mod is very good. The fuel system is a fresh note to the game and i am waiting for the ammo. I hope you deliver. I will play some men of war until them...

The cons, personal taste really.
1) LOS and ranges can be increased. Armored units had optics and they could see far greater distances than infantry. The infantry was used and still used to flash out enemies and engage them when the armor cannot, cities, forests etc.
2) Your mod is more like a tunic pack not a gamemode. it disables tunic packs and commanders. Understandable as you use your features etc. But..
3) I would prefer a more realistic damage system.

Overall a very good mod.
Pilotes 18 Apr, 2016 @ 1:18am 
Very good mod, for me now it's the must
CoDiEx  [author] 26 Mar, 2016 @ 12:43pm 
Did some testing and it looks like the fuel system is indeed broken.
CoDiEx  [author] 26 Mar, 2016 @ 11:35am 
@CrackerLightning I will look into it ASAP. The problem might be caused by the recent patches and I have not been playing CoH2 much lately, specially not this mod, so I wouldnt know.
root 23 Mar, 2016 @ 7:58pm 
Me and a friend just tried this for the first time, and we're both pretty impressed. To qoute him, "This isn't bad," which is about the nicest thing I think he's ever said.

Anyway, one thing we noticed is the fuel system seems to be broken for US? Or does it only work on certain maps. We didn't play more then one game tonight, but the one game we did play I couldn't figure out where the fuel bar was supposed to be, and coming here I can say for certain it wasn't where the picture claims it is.

One other thing was it seemed that grenades were disabled? I'm not sure if that was intentional or a bug, but unlocking the grenades from the barracks (USF) did not seem to actually unlock the grenades for squad use by riflemen.

Either way, fun gamemode. :)
♠Kn1gHtFuRy♠ 8 Mar, 2016 @ 4:02pm 
This is absolutely great!
金正恩 2 Feb, 2016 @ 6:16am 
GOOD
CoDiEx  [author] 14 Jan, 2016 @ 2:39am 
@jim The germans dont get a russian tank, it was most likely captured. Will look into the 17pd.
jim 13 Jan, 2016 @ 4:06pm 
y does the german get russan tank to start out with and the 17 pd does not work
OH! 31 Dec, 2015 @ 4:22am 
nice
Jussi2331 27 Dec, 2015 @ 6:48am 
Looks good.
Mr. Nobody 26 Dec, 2015 @ 4:27pm 
Same issues need fixes. AI does not Refuel Vehicles.
Plop123 25 Dec, 2015 @ 4:55am 
nice
BusinessPenguin 21 Dec, 2015 @ 11:04pm 
Amazing!!! Let's do some games with this mode