Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
For example you only have one thruster pointing up with thrust reverser on it and closed, it won't make the ship hover at all, you have to manually get in a cockpit and press down to engate the thruster which then gets its thrust reversed and you go up.
The math in my code is pretty simple, I grab the thruster's current force and multiply it by 1.75 and apply it in the other direction, that 1 cancels the thrust's original force and the remaining 0.75 is the actual force.
Fixing this to work for dampeners/input is quite complicated, would be simpler to make a new one that has the reversers be thrusters themselves.
Added 1 big atmos with reverser and it can barely accelerate against gravity upside down from either manual input or override.
So far I'm not seeing the issue xD