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Also worth noting that buckshot was considered Flechette, slugs used the basic listed stats but no spread.
On the other hand, I really like the idea of factoring in armor to flechette weapons (even if just the existing ones like Bloody End and Isobel's, or the Ares Viper I made a while back but intend to add to Expanded soon). IMO, armour is not really used enough in the game when it comes to special weapon effects, and having bleeding-type weapons be less effective against heavily armored targets makes sense to me and keeps them from being overpowered.
I notice that these flechette weapons currently seem to IGNORE armor, at least for their bleeding effect, in terms of stats. I wonder if there's a way to make armour MORE effective against a particular weapon?
Regardless, how would people feel about Flechettes as a bleed-inflicting "ammo type" ability (with cooldown, etc.) for *all* shotguns, in a similar way to Firepower or Dragon's Breath rounds?
Full stats as per Run & Gun:
Accuracy 5(7)
DV 12p
AP -1
Firemodes: semi, burst, fullauto
RC: none
Ammo: 10(c)
Avail.: 12F
Price: 1.400 Nuyen
Attachments: SmartGun (internal)
Also flechette (in SR5) gives a significant dmg boost, but also reduces the AP.