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enemies that attack you in melee while you are wearing heavy armor run the risk of hurting themselves. Animals and unarmed fighters have higher chance of being hurt.When they attack there is a chance that the attack critically fails and 1 of a few effects happens
They injure themselves for 1.5x the amount of damage they would have caused you, so if someone would have done 5 damage they suffer 10 damage to their self, animals and unarmed take 2x damage
They are drained of a fair bit of stamina from the shock of the solidness of the armor
If using melee weapons the weapon they were using is dropped on the ground from them being stunned
The melee weapon breaks from the failure and is destroyed
The enemy is jarred from the resistance and falls to the ground stunned from the failed attack
The target injures themself and attacks more slowly and with less power for a few seconds
I've been toying with the ideas of having effects spawn from hitting the player in heavy armor but haven't fully explored the options and found a fun implementation I want to pursue. I'll keep your suggestions in mind if I decide to add a few more perks to the tree.