Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
slow reloading speed, and 120 damage up close, 20 damage from afar seems reasonable
Ammo = 1
Short range = 230 damage
Long range = 15 damage
No random cirts
Slower 35% slower move speed when active
Move 10% slower move speed when equiped
40% slower reload speed
Mini crits on face Head shot
Does 20 damage to you when fired (it's to loud)
BOOOOOOM goes his head!
-1 shot 1 kill on 125hp classes on close combat ^
-same as force a nature(FAN) knockback ^
-80% long range penalty
-slow reload speed
-1 shot per clip
-very loud
-damage falloff
+deals a max 200 damage at close range
+50% knockback
+minicrit vs burning players
+AoE damage
+ destination of the force reinventing an attacker
- -80%clip
- -50% realoading speed
-slow reload speed
+crit at close range
Point Blank, 150
Gets reduced by 20 for every unit that valve wants it to be, and 2x reloading speed as flaregun.
1 shot
-25% damage from long range
+25% damage from close range
Maybe add a cool taunt kill