Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
slow reloading speed, and 120 damage up close, 20 damage from afar seems reasonable
Ammo = 1
Short range = 230 damage
Long range = 15 damage
No random cirts
Slower 35% slower move speed when active
Move 10% slower move speed when equiped
40% slower reload speed
Mini crits on face Head shot
Does 20 damage to you when fired (it's to loud)
BOOOOOOM goes his head!
-1 shot 1 kill on 125hp classes on close combat ^
-same as force a nature(FAN) knockback ^
-80% long range penalty
-slow reload speed
-1 shot per clip
-very loud
-damage falloff
+deals a max 200 damage at close range
+50% knockback
+minicrit vs burning players
+AoE damage
+ destination of the force reinventing an attacker
- -80%clip
- -50% realoading speed
-slow reload speed
+crit at close range
Point Blank, 150
Gets reduced by 20 for every unit that valve wants it to be, and 2x reloading speed as flaregun.
1 shot
-25% damage from long range
+25% damage from close range
Maybe add a cool taunt kill