Warlock 2: the Exiled

Warlock 2: the Exiled

Renaissance Mod
Morris 24 May, 2022 @ 11:21pm
Computer cities starting units number increased?
Hi everyone, especially Chumley for spending so much of your free time creating this awesome mod, probably the main reason why I still play this game after 10 years, lol. I played since the first edition, my favorite scenario is the Exiled campaign mode, and even though I played it extensively (around 1,300 hours of gameplay) I noticed that since the last update (8.5), level 5 computer cities get A LOT of elite units, so many that it's quite hard to take these cities early game, for example dremer cities at turn 10 with 5 dremer throwers and a couple of dremer summoners, or sylvan cities with 8 bearmen. In my past games I always encountered around 3 units in this type of cities. Also, they usually make a new unit every turn, was the gameplay tweaked to make them more competitive? Is that an intentional change? Not sure if it's relevant, but I usually play at Casual difficulty. Thanks
Last edited by Morris; 25 May, 2022 @ 3:03am
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Chumley  [developer] 18 Jun, 2022 @ 10:13am 
Hi Morris,

No recent changes were made that should affect the game on casual difficulty. But a number of changes were made to increase the difficulty of challenging and, especially, impossible.

What I suspect is happening is that the AIs in your more recent games have lucked into good starting placements, which have juiced their economy and allowed them to produce more units than you're used to seeing.

If you're seeking a more casual experience so you won't encounter the AIs for quite some time, I suggest playing on your own world to start. Choose the Elven World perk or the Undead World perk before you start a new game. Either of those (costing 5 pts each) will enable you to start in a resource rich (but more dangerous) world that the AI won't access for at least 50+ turns.

Good luck!
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