Warlock 2: the Exiled

Warlock 2: the Exiled

Renaissance Mod
Kindra 22 Jul, 2020 @ 2:17am
Ai statistical changes
I've been using this mod for awhile now thou still fairly new to it, and me and my family have noticed the the difficulty settings make the ai alot harder then they used to be. I like statistics, so what i'm asking for are what are the differences in difficulty between base game and this mod per difficulty?
thinks like their resource income multiplayers per difficulty, and any hiring speed or damage buffs they get on higher difficulties?
to hear my dad tell it, he used to play on impossible all the time, then got this mod, and now barely does normal cause he says impossible the ai build multiple units per turn, and they can 1shot most of his units. is this true? are the ai units getting, say, unit power +100% on impossible difficulty? would love to hear all the statistics if you would be willing to share.
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rechet 20 Apr, 2022 @ 5:16am 
The higher difficulties affect at least these aspects:

- The multiplier of damage done to your units (doesn't show in enemy stats), in patch 8.2 Impossible mode was +60% to give a ballpark figure.
- Additional chance of critical hits done to your units.
- AI gets huge bonus to all forms of production and faster city and unit building.
- The AI gets practically unlimited resources pretty much from the start via scripted events.
- The AI gets global bonuses to its units, ranging from extra resistances to making all of its units flying. The rate and severity of such bonuses increases again @ Impossible difficulty.

Anything above Normal difficulty is designed to give old Warlock veterans a run for their money.
Chumley  [developer] 31 Oct, 2022 @ 5:36am 
Kindra 31 Oct, 2022 @ 12:02pm 
wish i could mark it as an answer

thank you for this, even years later :)
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