Dota 2
Dota 2 Horde Mode
Diellan  [developer] 27 Aug, 2018 @ 2:24am
v1.27 Discussion
1.27
Items:

Armor of Insight recipe cost reduced from 1800 to 800
Manta Style 2 now requires it's own recipe for 1200 gold, instead of regular Manta Style recipe.
Manta Style 2 cooldown reduced from 30/45 to 15/20 seconds.
Fixed Exalted Solar Crest not granting evasion to the wielder.
Reduced Exalted Solar Crest's cooldown from 10 to 7, and increased duration from 5 to 7, to be consistent with Medallion of Courage and regular Solar Crest's cooldowns.
Increased Exalted Solar Crest's bonus armor from 20 to 25
Exalted Diffusal Blade's illusion manaburn increased up to 45 for both ranged and melee illusions
Reduced Exalted Echo Sabre's cooldown from 3 to 2.2
Increased Aether Lens spell amplification from 3/6/9/12% to 5/10/15/20%
Greatly reduced blink dagger upgrade cost, from 1500 to 600 per each level. (2100 total for level 3 Blink Dagger)
Willful resonance and Resonant shard are now dealing full damage instead of base damage. Now affected by stuff like critical hits and etc.
Willful resonance now deals 40%/30% damage instead of 80%/60%.

Cursed rapier:
No longer prevents healing.
Reduces all incoming healing down to 35%.
Now drains 150 health on toggle
No longer provides bonus 150 damage when toggled on
No longer makes user immune to Magic and Physical damages
No longer alters attack range
Cooldown reduced from 3 to 0.5
Now provides 20% reduction to all 3 damage types(Physical, Magic and Pure) when toggled on

Scythe of Vyse:
Fixed 0 radius instead of 400
Fixed duration being 3.5 instead of 6
Reduced cost of exalted recipes from 4000 to 3000

Improved stats of Necronomicon warriors:
Warrior:
armor from 4 to 4/8/16
damage from 75/100/120 to 80/160/245
attack rate from 0.75 to 0.75/0.57/0.4
health from 700/800/900 to 1000/1500/2000
health regeneration from 5 to 5/15/25

Archer:
damage from 60/90/120 to 80/160/245
attack rate from 1 to 0.75
health from 700/800/900 to 1000/1500/2000

Heroes:
Pangolier:
Fixed ultimate having 0 duration
Improved ultimate movespeed from 600 to 850
Improved ultimate knockback distance from 150 to 225
Improved ultimate duration from 8s to 8/9/10 seconds
Improved ultimate duration talent from +2s to +20s

Abaddon:
Reduced Borrowed Time cooldown from 60/50/40 to 40/30/20

Alchemist:
Reduced Chemical Rage cooldown from 55 to 45/35/25

Bloodseeker:
Increased Rupture damage from 30/45/60% to 130/245/360%

Chen:
Increased Hand of God healing from 250/400/650 to 250/600/950

Clinkz:
Increased Strafe duration from 3.5 to 5/6/7/8
Reduced Death Pact cooldown from 85 to 85/75/65

Visage:
Increased Visage Familiars health from 600/1200/1800 to 1200/2200/3200
Increased Visage Familiars damage from 40/60/80 to 90/120/150

Clockwerk:
Increased Power Cogs duration from 5/6/7/8 to 7/8/9/10
Increased Power Cogs drain amount from 50/100/150/200 to 200/300/400/500
Increased Power Cogs attacks to destroy from 2 to 5.

Dark Willow:
Increased Bramble Maze latch duration from 2/3/4/5 to 4/6/8/10
Reduced Bramble Maze damage from 200/300/400/500 to 100/160/230/300
Increased Shadow Realm's bonus damage from 120/180/240/300 to 200/280/370/460
Increased Cursed Crown's stun duration from 2/2.5/3/3.5 to 3/4/5/6

Dazzle:
Shallow Grave restored back.
Reduced Shallow Grave duration from 5 to 3.5/4/4.5/5

Earth Spirit:
Reduced Boulder Smash's cooldown from 13/12/11/10 to 10/8/6/4
Reduced Geomagnetic Grip's cooldown from 13/12/11/10 to 10/8/6/4
Reduced Remnant recharge time from 20 to 12

Ember Spirit:
Reduced Remnant recharge time from 38 to 8
Reduced Remnant cooldown reduction in 25 level talent from -25 to -7.

Gyrocopter:
Reduced Flak cannon's cooldown from 30/25/20/15 to 20/16/12/8

Invoker:
Increased Cold Snap duration from 3/3.5/4/4.5/5/5.5/6/6.5 to 6.5/7/7.5/8/8.5/9/9.5/10
Reduced Cold Snap freeze cooldown from 0.77/0.74/0.71/0.69/0.66/0.63/0.6/0.57 to 0.2

Lycan:
Increased wolf damage from 18/29/37/46 to 40/56/72/88
Increased wolf health from 230/260/290/320 to 400/600/800/1000
Increased Shapeshift duration from 18 to 25
Reduced Shapeshift cooldown from 40/35/30 to 40/34/28

Meepo:
Reduced Poof's cast point from 1.5 to 0.5

Monkey King:
Increased Boundless Strike critical damage from 150/175/200/225% to 200/290/380/475%
Increased Boundless Strike stun from 0.4/0.8/1.2/1.6 to 0.6/1.2/1.8/2.4

Ogre Magi:
Fixed Unrefined Fireblast dealing 275 damage instead of 600
Increased Unrefined Fireblast damage from 600 to 650

Puck:
Reduced Dream Coil's cooldown from 70/55/40 to 20/15/10
Increased Dream Coil's break stun duration from 1.5/2.25/3 to 3/4.5/6

Pudge:
Increased max Flesh Heap limit from 1000 to 10000

Razor:
Reduced Static Link cooldown from 40/35/30/25 to 8/6.4/4.8/3

Riki:
Increased Cloak and Dagger agility damage multiplier from 0.4/0.6/0.8/1 to 1/1.4/1.8/2.2

Shadow Fiend:
Increased Requiem of Souls damage from 80/120/160 to 160/240/320

Silencer:
Increased max Int steal limit from 1000 to 10000

Spectre:
Increased Haunt duration from 10 to 30/35/40

Timbersaw:
Increased Chakram damage from 100/140/180 to 140/230/320
Increased Chakram pass damage from 170/210/250 to 220/350/480

Venomancer:
Increased Poison Nova damage from 30/55/80 to 80/130/180

Brewmaster:
Increased properties of Primal split pandas:
Earth Panda:
damage from 30/60/90 to 80/160/240
health from 1500/2200/3000 to 2200/3000/3800
armor from 3 to 8/16/24
attack rate from 1.25 to 1
Storm Panda:
damage from 20/40/60 to 80/120/150
health from 1000/1500/1900 to 1500/2000/2500
armor from 2 to 6
attack rate from 1.5 to 1.25
Fire Panda:
damage from 80/120/160 to 120/250/380
health from 1300 to 2900
armor from 0/3/6 to 2/8/16
attack rate from 1.35 to 0.8/0.6/0.4

Darkseer:
Fixed money and orb duping bug related to bosses illusions, spawned by Wall of Replica.

Horde Bonus Round:
Ultra Manaburn no longer provides flat damage bonus(now deals no damage against units with no mana).
Fixed several Ultra Abilities not behaving like auras.

Bosses:
Slightly increased Ripper Sharpshooter's vision and attack range. Removed Dragons Javelin out of its inventory. Added Medusa's Split Shot ability.
Rock golem boss now has a War Fury.
Even more lights for the Disco Pony.

Horde:
New aura abilities like Flame of Blight and etc. no longer affect buildings.
Towers have learned how to get those pesky keens they couldn't reach before.
Fixed Small golems freezing in place

Shop:
Removed from the shop list:
Manta style(Manta style 2 is still accessible)
Desolator(Volatile Desolator is still accessible)
Butterfly(Wasp is still accessible)
Radiance(Brilliant Radiance is still accessible)
Helm of the Dominator(Helm of the Oppressor is still accessible)
Assault Cuirass(Vladmir's Cuirass is still accessible)
Shiva's Guard(Shiva's Armament is still accessible)
Battle Fury(War Fury is still accessible)
Added to the shop:
Aeon Disk

Maps:
4p and 5p maps:
Roshan at the Dire base is attackable once again

UI:
Difficulty message now works correctly on Ultra maps(previously showed Easy difficulty, though real difficulty was Ultra).
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Showing 1-9 of 9 comments
Minions lost their ranged manaburn ability? This must be the best update the mode has had.
Also: the gold kobold camp in 2p mode still doesn't seem to spawn, is this intentional or a bug?
Maysner 28 Aug, 2018 @ 3:03am 
really cool update, thx
SleeperCat 29 Aug, 2018 @ 7:16am 
Great update now for this custom game. Congratulations! :P Heh (very emotional, sorry). Well, from update i liked:

- The changes of some heroes. Maybe they not minor, but still (Clinkz, Timbersaw, Lycan, Abbadon, Alch, Clockwerk). Especially fixed Dark Seer, who completely killed the desire to play because of abuse illusions for golds and and it did not matter at what level of difficulty you're playing (from 20 min. game we have all 6 slots items and buying Moon Shards/ Building Upgrades).
- The Bosses became much more complicated, or even, normal than simple. Disco Pony it became more painful to beat the light on single targets and buildings. Ripper Sharpshooter's normal now with "Split Shot". Giant Golem "classic is back" :P
- For fixed Exalted Colar Crest thanks, because i'm often have to collect it on tanks or supports
Well, now about quiestion:

1) What was meant by the words about Scythe of Vyse : "Reduced cost of exalted recipes from 4000 to 3000" ? In the game this item is going to entirely (without additional assembly, example Mystic Staff, Ultimate Orb, Void Stone).
2) I'm glad to have added "Aeon Disk", but "only triggers on player based damage." (from another players, not creeps). Maybe he's working on Bosses (which can be considered under controlled creeps, but i'm not sure, not testing).

In general, as a result, update in good <3 Thank you. P.S.: in awaiting rework Rod of Atos, Daedalus in dreams :P Maybe Night Stalker, Slardar, Spirit Breaker and etc., but it's only just personal opinion.

Last edited by SleeperCat; 29 Aug, 2018 @ 7:28am
SiEgE 29 Aug, 2018 @ 1:13pm 
Originally posted by ★FrendlyCat★ ッ:
1) What was meant by the words about Scythe of Vyse : "Reduced cost of exalted recipes from 4000 to 3000" ? In the game this item is going to entirely (without additional assembly, example Mystic Staff, Ultimate Orb, Void Stone).
2) I'm glad to have added "Aeon Disk", but "only triggers on player based damage." (from another players, not creeps). Maybe he's working on Bosses (which can be considered under controlled creeps, but i'm not sure, not testing).
1)
- The cost part wasn't supposed to be in a Scythe of Vyse changelog.
- Right now there are 2 Scythe of Vyses, one is made with out of the regular parts(and is vanilla), and the second is bought as a 5k item, with aoe application. Will be fixed asap.
2) Yes, Aeon Disk is yet vanilla, and it won't trigger on bosses. For now, its just an item for that delicious Stat Resistance(reduction for stun duration and slow). More functionality is yet to come.
Last edited by SiEgE; 30 Aug, 2018 @ 3:41am
SleeperCat 7 Sep, 2018 @ 8:24am 


Originally posted by SiEgE:
Originally posted by ★FrendlyCat★ ッ:
1) What was meant by the words about Scythe of Vyse : "Reduced cost of exalted recipes from 4000 to 3000" ? In the game this item is going to entirely (without additional assembly, example Mystic Staff, Ultimate Orb, Void Stone).
2) I'm glad to have added "Aeon Disk", but "only triggers on player based damage." (from another players, not creeps). Maybe he's working on Bosses (which can be considered under controlled creeps, but i'm not sure, not testing).
1)
- The cost part wasn't supposed to be in a Scythe of Vyse changelog.
- Right now there are 2 Scythe of Vyses, one is made with out of the regular parts(and is vanilla), and the second is bought as a 5k item, with aoe application. Will be fixed asap.
2) Yes, Aeon Disk is yet vanilla, and it won't trigger on bosses. For now, its just an item for that delicious Stat Resistance(reduction for stun duration and slow). More functionality is yet to come.

Oh. Then I will be in anticipation and anticipation of future changes and corrections, no problem
( ^_^)
Last edited by SleeperCat; 7 Sep, 2018 @ 8:24am
SleeperCat 7 Sep, 2018 @ 8:37am 
I think need to change something in the work of Aghanim's Scepter on some heroes.
- Far behind the example did not have to go - it's Sniper and Legion Comannder.
1) With Sniper's ultimate ability "Assasinate" cool and beneficial to hit a lot of captured targets in the sight of your rifle, but, it seems to me, 280% critical dmg it's so low. And no matter how much I play the games with Aghanim on him (with good items / not good items), dmg comparatively less than if it were used without a scepter (at twice) and it had to be changed under any circumstance to a more useful item. Max. dmg from ultimate with scepter was reached at ~600-900 dmg. , when you can make more dmg with not scepter > 1500 dmg. + stun on 4 sec. (useful vs bosses).
2) On Legion Commander it's not useful item because no one in their right mind will keep the creep for such a long time in a "Duel".
Last edited by SleeperCat; 7 Sep, 2018 @ 8:39am
Visage feels much more viable (just won solo on 2p easy), with the increased dps and health bar allowing the familiars to actually take down towers.
Taking skelly down was thanks to an abuse tho, with skellies not getting closer to attack familiars (or visage for that matter), and only shooting wraithfire blast at one of the familiars.
Same goes for the stone golem, and I suspect it has something to do with how the familiars are somewhere in between heroes and creeps?
Anyways, stone wings aloft!
hwfanatic 6 Oct, 2018 @ 5:56pm 
Thank you for updating this mod. I'd like to report that you can have 2 freezing auras if you own a regular Shiva's and an upgraded one (Shiva's Armament?) at the same time. I abuse this a lot with heroes like OD, and it's really powerful in combination with Eye of Skadi.

Also, I'd like to suggest you add some AoE effects/spells for intelligence heroes to make them viable, particularly DW.
hwfanatic 22 Oct, 2018 @ 11:20am 
Exalted Spirit Vessel seems to be weaker than the regular one. Maybe it's just a UI bug, but it says 3% x 8s vs 4.5% x 8s. Why would anyone get the exalted version?
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