Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also: the gold kobold camp in 2p mode still doesn't seem to spawn, is this intentional or a bug?
- The changes of some heroes. Maybe they not minor, but still (Clinkz, Timbersaw, Lycan, Abbadon, Alch, Clockwerk). Especially fixed Dark Seer, who completely killed the desire to play because of abuse illusions for golds and and it did not matter at what level of difficulty you're playing (from 20 min. game we have all 6 slots items and buying Moon Shards/ Building Upgrades).
- The Bosses became much more complicated, or even, normal than simple. Disco Pony it became more painful to beat the light on single targets and buildings. Ripper Sharpshooter's normal now with "Split Shot". Giant Golem "classic is back" :P
- For fixed Exalted Colar Crest thanks, because i'm often have to collect it on tanks or supports
Well, now about quiestion:
1) What was meant by the words about Scythe of Vyse : "Reduced cost of exalted recipes from 4000 to 3000" ? In the game this item is going to entirely (without additional assembly, example Mystic Staff, Ultimate Orb, Void Stone).
2) I'm glad to have added "Aeon Disk", but "only triggers on player based damage." (from another players, not creeps). Maybe he's working on Bosses (which can be considered under controlled creeps, but i'm not sure, not testing).
In general, as a result, update in good <3 Thank you. P.S.: in awaiting rework Rod of Atos, Daedalus in dreams :P Maybe Night Stalker, Slardar, Spirit Breaker and etc., but it's only just personal opinion.
- The cost part wasn't supposed to be in a Scythe of Vyse changelog.
- Right now there are 2 Scythe of Vyses, one is made with out of the regular parts(and is vanilla), and the second is bought as a 5k item, with aoe application. Will be fixed asap.
2) Yes, Aeon Disk is yet vanilla, and it won't trigger on bosses. For now, its just an item for that delicious Stat Resistance(reduction for stun duration and slow). More functionality is yet to come.
Oh. Then I will be in anticipation and anticipation of future changes and corrections, no problem
( ^_^)
- Far behind the example did not have to go - it's Sniper and Legion Comannder.
1) With Sniper's ultimate ability "Assasinate" cool and beneficial to hit a lot of captured targets in the sight of your rifle, but, it seems to me, 280% critical dmg it's so low. And no matter how much I play the games with Aghanim on him (with good items / not good items), dmg comparatively less than if it were used without a scepter (at twice) and it had to be changed under any circumstance to a more useful item. Max. dmg from ultimate with scepter was reached at ~600-900 dmg. , when you can make more dmg with not scepter > 1500 dmg. + stun on 4 sec. (useful vs bosses).
2) On Legion Commander it's not useful item because no one in their right mind will keep the creep for such a long time in a "Duel".
Taking skelly down was thanks to an abuse tho, with skellies not getting closer to attack familiars (or visage for that matter), and only shooting wraithfire blast at one of the familiars.
Same goes for the stone golem, and I suspect it has something to do with how the familiars are somewhere in between heroes and creeps?
Anyways, stone wings aloft!
Also, I'd like to suggest you add some AoE effects/spells for intelligence heroes to make them viable, particularly DW.