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so to help you if you didnt look into it too much for the spawn of dino :
the blueprint of the spawn will impact what spawn and how they spawn (in group or not for instance).
you define the dino in the NPCSpawn entries
each entry correspond to one iteration of the blueprint.
for example you define dodo and make them spawn by 5 so in the entry of the dodo you will add :
-5 elements in the NPCs to Spawn with the dodo character blueprint.
-5 elements in the NPCs to Spawn Percentage Chance, here it define the probability of each dodo to spawn each time (for exemple if the 5 are at 1 there always will be 5 dodo to spawn if one is a 0.1 and another at 0.5 and the other 3 at 1 then you can have group of 3 or 4 or 5 dodo)
- the entry weight define the probability of the blueprint to choose this one entrie. (if you have more than one entrie. Define one to 5 and the other to 0.5 then you will mostly see the 5 entrie and almost never see the 0.5 one spawn. for example i have test with 3 entries, one dodo with weight of 2, one trike with weight of 1 and one phioma with weight of 0.5, after some test, i have see 1 trike spawn that's all all the other were dodo, no phioma did spawn.)
i don't know what the other valu in the spawning blueprint do but they dont seem to be need. (the spawn offsets are used in official blueprint but it still spawn without it dont know what it does :p )
after that you need to modify the NPCZoneManager :
- linked the 2 zone volume of you spawn zone.
- define you spawn blueprint in the NPCSpawn Entries Container Object
- coched Enabled and other checkbox that you need (only in water or not in water etc...)
here is the big thing to look at :
- Min Desired Number Of NPC : it define how many dino will spawn at first, i have try with a value of 5 and 20 with the entries setup has 5 dodo or 1 trike or 1 phioma with value of weight define before. the conclusion :
for the 5 value, only 1 group of dodo did spawn each time (one group is 5 dino) (count dino = 5)
for the 20 value, almost always 4 group of dodo and 1 trike (count dino = 21)
i have test to change the spawn weigh to spawn only trike and phioma and so for each spawn there were almost 20 dino each time + 1 or 2.
the 2 max desired number dont seem to work to much for the start, i have set them 2 at 100 and never have more than 22 dino spawn. i think it work for long time running server that will spawn additionnal dino after a certain time.
- the Desired Number Of NPCMultiplier is self explanory, with a 2 value and with same weight as before (2,1,0.5) i seem to have 1-2 trike spawn and some time 1 phioma, all the other are dodo. (the count for dino is still around 40-42 )
you can link more than 1 NPCZoneManager to the same 2 volume zone (let say for example make one with dodo group spawn in a zone with around 15-20 dodo, and another with trike spawn around 3-5 in the same zone as the dodo. and so in one defined volume you have the 2 spawn blueprint and you will always have some dodo and trike and not maybe only dodo for a long time until the lotery pick a trike ^^)
that's all i have figured out for now if you need some other test dont hesite to ask if they are not too complex i can try ^^
good day :)