Counter-Strike 2

Counter-Strike 2

Crash
neoxid501 2015 年 6 月 20 日 下午 10:12
Deathmatch - Spawns under map?
I can't say whether there's a way to get there or if the bots spawn down there, but they're there lol (will post screenshot link)

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=465720866
最後修改者:neoxid501; 2015 年 6 月 20 日 下午 10:16
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目前顯示第 1-15 則留言,共 15
The Kommissar  [開發人員] 2015 年 6 月 21 日 上午 12:09 
I have had this problem ♥♥♥♥♥♥♥ every update I do, the spawns themselves look fine, I need to do more digging to see if I can fix this
The Kommissar  [開發人員] 2015 年 6 月 23 日 上午 1:30 
I know now why this problem exists, and how to fix it, certain areas of the map that are not accessible are still registered as being walkable areas in the nav mesh (you can walk on them).
As I didn't have 32 deathmatch spawns, (I had 28, the tragedy) the map would automatically generate spawns in these walkable areas that are actually outside of the map, this will be fixed in the next update :P
neoxid501 2015 年 6 月 23 日 上午 5:48 
Cool! Thanks for the update :D
neoxid501 2015 年 6 月 23 日 下午 8:59 
Occasional spawn outside the map. Didn't get shot from under the map this time! Great work :D

http://gtm.steamproxy.vip/profiles/76561198067309816/screenshot/443951153481028820
最後修改者:neoxid501; 2015 年 6 月 23 日 下午 8:59
The Kommissar  [開發人員] 2015 年 6 月 24 日 上午 1:05 
Ahaha, less spawns under the map is something at least, I'll start to try and work on eradicating this problem alltogether
tueur2nouar 2015 年 6 月 24 日 上午 7:15 
we can go under the map with a glitch http://image.noelshack.com/fichiers/2015/26/1435155128-capture.png from héli <3
MuscularMelvin 2015 年 6 月 24 日 下午 10:03 
I tried DM with bots last night, but it's still broken unfortunately. I spawned directly underneath the map for some reason. Try seeing if the entire underside of the map is marked as walkable.
The Kommissar  [開發人員] 2015 年 6 月 24 日 下午 11:49 
Yes, I'm clipping EVERYTHING thats not in the map, hopefully this means it wont spawn people there
The Kommissar  [開發人員] 2015 年 6 月 25 日 下午 2:58 
WOOOO HOOOOO DM SPAWNS SHOULD BE ENTIRELY FIXED NOW!
neoxid501 2015 年 6 月 25 日 下午 3:39 
Well... you tried?: https://www.youtube.com/watch?v=f1n9cEYr2Dk&feature=youtu.be

I went ahead and started recording after I spawned inside a fan. I actually find a bot spawned where I was at about the 1:00 mark of the game (not the video). You did an amazing job recreating the map and it works well as a deathmatch map and probably arms race. For competitive/casual, I'm a little bit worried about all of the angles that can be played as well as the ease for CT's or saving players to camp in buildings... or for casuals to camp in bulidings lol. Either way great map and THANK YOU for removing the hitboxes on the chain fences. It was really annoying to have to wallbang through those :smile:
MuscularMelvin 2015 年 6 月 25 日 下午 4:43 
For competitive/casual, I'm a little bit worried about all of the angles that can be played as well as the ease for CT's or saving players to camp in buildings... or for casuals to camp in bulidings lol.
That's Infinity Ward for you: all graphics, no game design. I think literally the only COD map made that didn't suffer from this was Harbor from COD1 & 2. I guess they figure the openness makes the maps more realistic but it really doesn't, especially with the noobspray engine.

I find it quite ironic that COD's single-player suffers from too-linear level designs, while its multiplayer suffers from too-open maps!

Either way great map and THANK YOU for removing the hitboxes on the chain fences. It was really annoying to have to wallbang through those
There still are hit detection problems. The wrecked cars are all completely bulletproof, even the open windows. I think the crashed chopper is too, but I can't recall.


Jack_is_my_name, you mentioned Reddit in the description. There might be some more-experienced mappers on the CSGO subreddit who could pinpoint your problem if you gave them your prototype map builds to analyze.
The Kommissar  [開發人員] 2015 年 6 月 25 日 下午 11:44 
The whole point in this map was for it to be a direct remake, so everything that ppeople didn't lik in the original is still probably going to be here
The Kommissar  [開發人員] 2015 年 6 月 25 日 下午 11:50 
That fan shows everything that is wrong with the CSGO spawn system, sometimes it entirely ignores where you actually put the death match spawn markers and just plonks you down in a random, 'walkable' area, resulting in all of this ♥♥♥♥♥♥♥♥.
最後修改者:The Kommissar; 2015 年 6 月 26 日 上午 12:17
The Kommissar  [開發人員] 2015 年 8 月 18 日 上午 7:18 
AHAHA YES, FINALLY I HAVE FOUND A WAY TO FIX THE SPAWNS! UPDATE INCOMING! (only took me 3 months).
neoxid501 2015 年 8 月 18 日 上午 8:51 
Congrats! :D
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