Crusader Kings II

Crusader Kings II

Culture Breakdown
Culture break down for every possible empire and host culture
I like the idea of this mod, but lets say you have a huge empire and united it under a single culture group. For example, lets say you have a gigantic norse empire that has expanded to the entirety of the british isles, france, italy, spain and germany, and after centuries of rule, all of them are 100% norse. This seems quite unrealistic. I propose that when you convert any culture, and then break it down, it merges the host culture with the conquered culture. For example Norse-franks, or Norse-Lombards, and so on. You could do the exact same thing for every single vulture in the game, as if every one of them was a host culture. The only time cultures shouldn't merge is if a culture takes back land that belongs to it's de-jure culture zone. For example, lets say a peice of scotland becomes anglo-saxon, and then the pictish take it back and convert it back to pictish. It should remain pictist, it should not become "picto-saxons"
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Comrade Hexaborg 19 Apr, 2017 @ 6:22pm 
Second proposal, start with the most obvious empires first, not necessarily what starts out big, but what most players like to play as (scandinavia is very popular). A lot of players like myself like to start small and get big, so i may start as a remote culture, like basque, pictish, or so on, and have it become huge
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