Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

The Clean Fire
Zwordsman 4 Jul, 2015 @ 5:40pm
Started playing it. Started a discussion for comments
Howdy! this'll mostly be glitches or weird things i come across. Since thats what i'm used to doing for UGC. but thanks for making it seems interesting so far

in the intro. You may want to make sure that motherboard gives a pistol to the char; even if the character doesn't have any proficiency in firearms. The fights are pretty rough with a broom and no melee skills. I originally made it as if I was a worker, so I had just intel, hacking and rigging (was fine once i got the rig machine) since that was explainable for a person who worked in the offices. I didn't have any ranged combat stuff yet (and planned to probably only pick up ranged combat for stun gun)

Here is a funny glitch.
So in the intro, my char died, fully died for good died. It didn't end the game like normally. So I had mother board leave the corp facility.....
SOoo.. when it picks up. I had cloned and become mother board. I had her clothing, stats, name, special details. but I also had motherboard in my team.
So i effectively cloned and became mother board. I even had some karma left over so I could have made her awesome haha.
but i just reloaded instead.

oh another strange one. happened both times I did this.
So I play on very hard. the first time in the intro the fight started, motherboard gave me a gun. But the business man shot me, and 2 guards ran in and gunned me down 2nd round. So I reloaded (quick save i think) then we did it again; but this time the 2 guards did not come in. they waited in the room with the door.

Then later I made a diff char (having seen what the runners were like) I died in the first one (that comment below about cloning mother board) and reloaded (quickssave) and then the 2 guards didn't come in this time; but did the first time i died.
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Showing 1-10 of 10 comments
Slam  [developer] 4 Jul, 2015 @ 11:15pm 
That's very generous of you. Be assured that I will watch this thread closely and take note of your comments. However, I have to warn you. I didn't do a lot of testing on very hard difficulty. It is doable, but it is truly "very hard". You will need to min/max your character, use your consumable items and use the environment at your advantage. If you want a challenge, I personally suggest hard difficulty. Have fun.
Zwordsman 5 Jul, 2015 @ 12:05am 
haha yeah very hard is quite hard. the karma/money doesn't keep up well (But my character was not made well for the pre-established team so it's a bad comparison. My new char will be a lot better at knowing) I will say that it isn't impossibly hard or anything (well the bot security system was rough) just need a battle centric character and let the class specialists do what they do.


i had to start over as a new char. My original and usual character is a Decker+ranged combat (grenade launcher and stun gun) which didn't work well in this game (motherboard was already far ahead of me in terms of decking ability)

I've hit weird issues when I've reloaded some things. Such as what I mentioend above with reloading the intro fight (with some guards coming and other guards waiting)

Then after that, after I found the clothing in the trash and did the first fight. On occasion, I'll get stuck in combat time, despite no enemies being around. But that isn't really an issue of OGL work, that is a known glitch in the game itself; but not sure why it occurs.
One time however, when i did the first fight agianst 2 lonestars. I had snuck up and around closer to the fense before the fight started (steping 1 step at a time as far north as i could until i got next to the fence then started movig down; I was hoping to get in that area and loot before fighting the first lonestars) but during this time the gang came running down to help in the first 2lonestar fight. Then stuck in weird combat time, with the gang running in circles. It was odd, not sure what caused it.


I do like the 3 sidequest before you go back to your old job. I dunno if there are only there quests, but so far thats what I had found. I would note on the meat quest though, that you exit and tell the lady the immortal creatures are dead, but as viewed in the dead man's switch there is no way in that area to kill them. Its not a big thing, except for weird plot hole. If it bothers you, wouldn't be too hard to put in a note about spirits consuming the two creatures once the humans leave.


I'm assuming I am missing some detail or hint.. but on the cartoon quest.
A LOT of it is because I play on very hard, but that quest is sooo crazy. I"m not sure what your suppose to do. At first I thought it was a "kill all or survive until timer goes out" but the door keeps telling you to group up your party to continue. But I dont' see how, and I went trhough reading everything in the building I could find again but didn't see any hint on that detail.
I ended up just using smoke bombs to cover, and motherboard decked in and disabled the system and I cleaned up. Not sure if that was the only path or if i'm missing details because I'm sleepy.

Oh. Is there a reason why the other runners are considerably stronger in the "prehideout" times? Like the rifle fellow, went from full auto ability to double shot only. I didn't notice if they changed their rifle for some reason or another. bits like that.


Overal its quite interesting, and I like that you've included ability to do various things different was (such as overloading the electric fence, and putting summons in various places, and unlocking all the weapons in the store from the get go; so its only limited by money and karma). Details like that are something most designers miss, I applaud our detail attention.
Having lots of fun once I got used to it.
Last edited by Zwordsman; 5 Jul, 2015 @ 12:21am
Zwordsman 5 Jul, 2015 @ 12:39am 
Oh. weirdly. when adding AP to a summon (in this case a "world" summon not an "item" summon) the escape
Zwordsman 5 Jul, 2015 @ 1:59pm 
Unsure if this is something controlled by designers but. Fire wall is cheaper tha lightning wall in teh conjurerer shop. But fire is lv 6 skill and lightning is lv 4. I don't know what it was in the main game, but seems weird for the lower level to be more expensive.
Zwordsman 5 Jul, 2015 @ 3:33pm 
Finished. Pretty well done. I dind't see too many typos. here and there (but I forgot to write them down) but they werenot that much of a mistake so I barely noticed.

Interesting story so far.
Slam  [developer] 9 Jul, 2015 @ 11:51am 
Here's what I'll do with what you told me.

-The Motherboard clone bug shouldn't be possible now, I placed a game over screen if player dies to prevent weird bugs like that in the latest update.
-I also corrected the gun given only to ranged skilled PC. Giving it to everyone was how I first did it and I changed it in development. It is now back for everyone. I also like to plan my skills in advance. Already solved in latest update.
-I'll add some new informations in the strange meat quest to tie in the loose ends with the immortal insects. It also gave me an idea for another new thing to add in this mission.
-I'll make the UI clearer during the drone quest. You're not the first to tell me that. It will be changed.
-I'll make sure runners have the same skills pre-Undercity and post-Undercity. The pre-ones were based on an earlier version.

Here's things I can't do or just won't.

-Change of NPC behavior after reloading is an issue I can't solve. I don't know any way to fix that so far and it doesn't seem gamebreaking.
-Firewall is indeed cheaper than lightning wall. It is the same in the official campaign if I remember right. I can't change it. Well... I could create a custom spell identical to fire wall and only change the price... But I prefer to focus on other things for now.
-If you wander around too far and try to outrun the enemy, it can cause some bugs like the gangers wandering around aimlessly. I try to remove these bugs as much as possible, but I can't change the one un the docks without drastically modify the map.

Having multiple solutions for multiple builds was a feature very dear to me. I'm glad you appreciate it. Thanks again for the feedback, I already made some tweaks on the new mission I'm building right now based on your (and others) comments.
Zwordsman 9 Jul, 2015 @ 7:32pm 
Awesome possum, Your quite an involved dev. Great job thus far.
Thanks for being radical.
76561197974247947 10 Jul, 2015 @ 9:11am 
I bug exists that if at the computer interface you choose not to delete your SIN at this time, you don't get the option to do it later, you then cannot progress the story as the option to enter combat or leave the area never occurs.
☠ Deathcall 19 Aug, 2015 @ 8:03pm 
This module is heading in the right direction.

Story is solid. I wish you would keep it small though. There's a tendency (even in the official campaigns) to make things about saving the world. It's not always necessary to go that far. Kinda late to make correction there, but perhaps for another module in the future.

Combat is adecuate. Not hard, not easy. Experience is given at a good pace so I never felt overpowered nor gimped. My companions were useful (for the most) and with so little money to go by you've got to pick your gear with great care.

Very few bugs. A few dialogue links that probably need rework, but nothing serious. I noticed at the end that if you talk with that NPC that disables that thing that doesn't let you pass AFTER you deafeat the other NPC your companions repeat the behavior. Might want to check that one out... And perhaps give that NPC a bit more dialogue.

Your maps are great. I liked each and everyone of them. Granted, they are on the small side (for the most) but very detailed and functional.

Special mention to your runner group, looking forward to learning more about them.

Keep up the good work!
Brummie 3 Mar, 2017 @ 10:07pm 
A nice module. A few bugs I want to point out but overall it looks good.

1) When I was in cyberspace with motherboard I could not deactivate the robots. Even though I killed all the programs the option to click on anything to deactivate them was not present anywhere so I had to just jack her out and kill the droids the old fashioned way.
2) When I did the stuffer shack mission and went back to the Shaman she didn't pay me the money but had the dialogue as if she had so that obviously a shame ha.
3) When motherboard asks for your input on who the mole might be I said Duke and she replied as if I had said I didn't know who it was.

Keep up the good work and I hope to play through again when it is finished. Oh and the English in the module seems fine, at least it does to me. No need to worry on that count.
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