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i had to start over as a new char. My original and usual character is a Decker+ranged combat (grenade launcher and stun gun) which didn't work well in this game (motherboard was already far ahead of me in terms of decking ability)
I've hit weird issues when I've reloaded some things. Such as what I mentioend above with reloading the intro fight (with some guards coming and other guards waiting)
Then after that, after I found the clothing in the trash and did the first fight. On occasion, I'll get stuck in combat time, despite no enemies being around. But that isn't really an issue of OGL work, that is a known glitch in the game itself; but not sure why it occurs.
One time however, when i did the first fight agianst 2 lonestars. I had snuck up and around closer to the fense before the fight started (steping 1 step at a time as far north as i could until i got next to the fence then started movig down; I was hoping to get in that area and loot before fighting the first lonestars) but during this time the gang came running down to help in the first 2lonestar fight. Then stuck in weird combat time, with the gang running in circles. It was odd, not sure what caused it.
I do like the 3 sidequest before you go back to your old job. I dunno if there are only there quests, but so far thats what I had found. I would note on the meat quest though, that you exit and tell the lady the immortal creatures are dead, but as viewed in the dead man's switch there is no way in that area to kill them. Its not a big thing, except for weird plot hole. If it bothers you, wouldn't be too hard to put in a note about spirits consuming the two creatures once the humans leave.
I'm assuming I am missing some detail or hint.. but on the cartoon quest.
A LOT of it is because I play on very hard, but that quest is sooo crazy. I"m not sure what your suppose to do. At first I thought it was a "kill all or survive until timer goes out" but the door keeps telling you to group up your party to continue. But I dont' see how, and I went trhough reading everything in the building I could find again but didn't see any hint on that detail.
I ended up just using smoke bombs to cover, and motherboard decked in and disabled the system and I cleaned up. Not sure if that was the only path or if i'm missing details because I'm sleepy.
Oh. Is there a reason why the other runners are considerably stronger in the "prehideout" times? Like the rifle fellow, went from full auto ability to double shot only. I didn't notice if they changed their rifle for some reason or another. bits like that.
Overal its quite interesting, and I like that you've included ability to do various things different was (such as overloading the electric fence, and putting summons in various places, and unlocking all the weapons in the store from the get go; so its only limited by money and karma). Details like that are something most designers miss, I applaud our detail attention.
Having lots of fun once I got used to it.
Interesting story so far.
-The Motherboard clone bug shouldn't be possible now, I placed a game over screen if player dies to prevent weird bugs like that in the latest update.
-I also corrected the gun given only to ranged skilled PC. Giving it to everyone was how I first did it and I changed it in development. It is now back for everyone. I also like to plan my skills in advance. Already solved in latest update.
-I'll add some new informations in the strange meat quest to tie in the loose ends with the immortal insects. It also gave me an idea for another new thing to add in this mission.
-I'll make the UI clearer during the drone quest. You're not the first to tell me that. It will be changed.
-I'll make sure runners have the same skills pre-Undercity and post-Undercity. The pre-ones were based on an earlier version.
Here's things I can't do or just won't.
-Change of NPC behavior after reloading is an issue I can't solve. I don't know any way to fix that so far and it doesn't seem gamebreaking.
-Firewall is indeed cheaper than lightning wall. It is the same in the official campaign if I remember right. I can't change it. Well... I could create a custom spell identical to fire wall and only change the price... But I prefer to focus on other things for now.
-If you wander around too far and try to outrun the enemy, it can cause some bugs like the gangers wandering around aimlessly. I try to remove these bugs as much as possible, but I can't change the one un the docks without drastically modify the map.
Having multiple solutions for multiple builds was a feature very dear to me. I'm glad you appreciate it. Thanks again for the feedback, I already made some tweaks on the new mission I'm building right now based on your (and others) comments.
Thanks for being radical.
Story is solid. I wish you would keep it small though. There's a tendency (even in the official campaigns) to make things about saving the world. It's not always necessary to go that far. Kinda late to make correction there, but perhaps for another module in the future.
Combat is adecuate. Not hard, not easy. Experience is given at a good pace so I never felt overpowered nor gimped. My companions were useful (for the most) and with so little money to go by you've got to pick your gear with great care.
Very few bugs. A few dialogue links that probably need rework, but nothing serious. I noticed at the end that if you talk with that NPC that disables that thing that doesn't let you pass AFTER you deafeat the other NPC your companions repeat the behavior. Might want to check that one out... And perhaps give that NPC a bit more dialogue.
Your maps are great. I liked each and everyone of them. Granted, they are on the small side (for the most) but very detailed and functional.
Special mention to your runner group, looking forward to learning more about them.
Keep up the good work!
1) When I was in cyberspace with motherboard I could not deactivate the robots. Even though I killed all the programs the option to click on anything to deactivate them was not present anywhere so I had to just jack her out and kill the droids the old fashioned way.
2) When I did the stuffer shack mission and went back to the Shaman she didn't pay me the money but had the dialogue as if she had so that obviously a shame ha.
3) When motherboard asks for your input on who the mole might be I said Duke and she replied as if I had said I didn't know who it was.
Keep up the good work and I hope to play through again when it is finished. Oh and the English in the module seems fine, at least it does to me. No need to worry on that count.