Unturned

Unturned

More Military Clothes
 Dette emnet er festet, så det er nok viktig
Dr Richtofen  [utvikler] 12. mai 2015 kl. 3.05
How re colour clothes
1. Get Paint.net ( http://www.getpaint.net )
2. Get "Unity Asset Editor"
3. Get "AssetsBundleExtractor"

Open a .unity3d file with "AssetsBundleExtractor"
- click export
- name and save

Open "Unity Asset Editor" .
open the .assets you just made with "AssetsBundleExtractor"
find the texture , right click and export as .dds

do what your doing to the texture...
save the texture as .dds ( the same as u exported )
settings: A8B8G8R8 - With Mip Maps - cluster fit

go back to "Unity Asset Editor" , right click the texture again and click import
and import your modified work.

goto file -> save in "Unity Asset Editor"
-name and save

back in "AssetsBundleExtractor" click import
- import the .assets you just made..

in "AssetsBundleExtractor" click save , click the original model once too put its name in the save name box. add a number to the end ( you cant write over the original because its open )

- close "AssetsBundleExtractor"
-delete the original .unity3d file you opend
-re name the .unity3d file you just made too the name of the original...

----
set the item ids in the .dat file ,, use ids over 10000 to avoid conflicts,,
stay away from 50000 - 60000 . there mine :P
Sist redigert av Dr Richtofen; 12. mai 2015 kl. 3.07
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Sheykei 12. mai 2015 kl. 3.25 
Thank you very much
76561198201832700 12. mai 2015 kl. 13.29 
You should make a ghillie backpack
Dr Richtofen  [utvikler] 12. mai 2015 kl. 13.32 
i cant change models,
Chng Chong 12. mai 2015 kl. 16.36 
cool so set the ID's leave the supply ID alone?
Dr Richtofen  [utvikler] 12. mai 2015 kl. 18.27 
delete everything below "Blueprints" , and "Blueprints"
Sist redigert av Dr Richtofen; 12. mai 2015 kl. 18.27
BLAB 13. mai 2015 kl. 7.47 
I have a Mac
Chng Chong 16. mai 2015 kl. 3.38 
thanks very much man just made my published my first skin
Nextus 23. mai 2015 kl. 14.18 
I'm getting an error with paint, when I try to open a .dds file. Am I doing something wrong?
Dr Richtofen  [utvikler] 23. mai 2015 kl. 14.47 
yeh u need paint.net not the microsoft paint
Divulci 28. mai 2015 kl. 15.13 
Whenever I export a unity file from the bundle extractor, it turns into a .file instead of a .asset and I can't open it with Unity Asset Editor. (It crashes upon opening it.)
Dr Richtofen  [utvikler] 28. mai 2015 kl. 17.31 
Should not crash , but still , when saving choose .assets in the save dialogues drop down
STENDO_CLIP 3. juni 2015 kl. 16.34 
Opprinnelig skrevet av Dr Richtofen:
Should not crash , but still , when saving choose .assets in the save dialogues drop down
It doesnt save as a .dds, I can only save it as .dat
Sist redigert av STENDO_CLIP; 3. juni 2015 kl. 16.37
Flare Licker 6. juni 2015 kl. 14.20 
where do I download the 3rd one
legolad2k2 8. juni 2015 kl. 12.30 
I am very confused at the last 2 steps. What am I looking for when you mean the original model and when you mean import the .assets do you mean just open it ?
legolad2k2 10. juni 2015 kl. 14.30 
Could you possibly make a video on this just to make sure we do it correctly ?
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