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buuuuut
this will make scout way to annoying
in addition, spies would have another problem
However, if this does become a weapon valve will probs make good stats and not a pain in the ass
Level 5 Molotov
Pros:
> Ignites enemies within the splash's radius.
Cons:
> Normal weapons do NOT deal Mini-crits on enemies doused in the Thug Lite.
Notes:
> Fire-related weapons (such as the Pyro's primary weapons, Flare Guns and the Sun-On-A-Stick) can deal Mini-crits/Crits on enemies doused in the weapon's liquid (gasoline). Normal weapons deal normal damage, however.
> Taunt attacks performed by the Pyro cannot deal Mini-crits on enemies doused in gasoline.
good
lit oponent on fire ontil oponent either get healed by medic or gets the medium sizes health pack cant be small and cant be large
+30% quicker firin speed
+20% faster recharge speed
+15% more damage
+20% quicker weapon switch speed
ONLY sun-on-a-stick do crits against oponent lit on fire by thug lite
bad
NO crits EVER
cannot get crited
can get airblasted
pyros are 85% imune to thug lite
+A fire lingers for 10 seconds
+Deals direct-impact damage (15-30 damage)
+Sets enemies on fire within 5 meters
Negatives:
-25% shorter throw range
-25% slower recharge rate
-Takes 2 seconds to actually throw
-Can only be used 2 times per life
This could be used to quickly block off or discourage certain areas of a map.
Afterburn Damage: Burns up 30 health
Has a splash similar to Mad Milk or Jarate
-on direct hit target is set on fire (same damage as flamethrower afterburn)
-when it hits the ground it sets fire to a small radius (when enemies step in it they take fire damage but dont ignite)
Cons
-no random crits
-cannot be crit boosted
-yes self induced damage and ignite is a thing