Star Ruler 2

Star Ruler 2

GovMod
Kazeck 10 Apr, 2015 @ 8:14am
Bug reports/issues
Just post here, ideally with what government type, and around what time any issue happened (or anything else you think/feel is relevent to the issue) I'll try to get around to checking it out/fixing it when I can.

Known Issues,
Technocracies lose labor if/when temporary build material asteroids run out, and are linked to their homeworld. (It seems to be a very specific issue relating to the way their labor penalty is coded) - A possible solution is pending discussion with Savant, and additional play testing.
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Showing 1-12 of 12 comments
Kazeck 10 Apr, 2015 @ 8:14am 
My original post to flow, from the comments section. Flow I looked into it with Savant, and we found no issues with the code. However after an hour playtest I finally located the issue. Asteroids. When you use a construction material asteroid and it expires it doesn't have an issue, but if enough expire at once it seems to make construction negative somehow. I don't understand why as we coded in nothing related to the use of imports or construction with the technocracy, the only labor issue they have is a -25% multiplier on civilian construction (so things like industry/automatically built factories) I'll look into a solution to this problem soon.
Florian Oster 11 Apr, 2015 @ 4:49am 
Thanks for looking into it! As I tend to play Technocracy ;)
And thanks for the good modjob :)
Kazeck 11 Apr, 2015 @ 7:43pm 
Originally posted by Flow the Blue Cat:
Thanks for looking into it! As I tend to play Technocracy ;)
And thanks for the good modjob :)

No problem, Technocracy is my favorite as well (and part of what inspired me to join savant on this project) I'm uploading a fix tonight. I had meant to upload it yesterday but it never got uploaded (blame steam workshop) If it doesn't go through tonight I'll send my copy to Savant so he can update it (since it doesn't seem to want to let me)
Last edited by Kazeck; 11 Apr, 2015 @ 7:48pm
Vyrne 14 Apr, 2015 @ 1:38pm 
Settings:

Government: Confederation
FTL: Hyperdrive
Life: Mechoid

Bug: Sometimes I dont get the 3 bonus scouts or the defense platform from the government type, but the mechoid setting works in that I dont need food/water to level up, and sometimes its vice versa.

I could provide a save/other information if youd like. This is the only mod Im using as well.
Kazeck 14 Apr, 2015 @ 5:45pm 
Originally posted by Vyrn:
Settings:

Government: Confederation
FTL: Hyperdrive
Life: Mechoid

Bug: Sometimes I dont get the 3 bonus scouts or the defense platform from the government type, but the mechoid setting works in that I dont need food/water to level up, and sometimes its vice versa.

I could provide a save/other information if youd like. This is the only mod Im using as well.

Odd, I doubt it's our code in that regard, but I'll look into it gladly. Probably tomorrow. Also gonna try to get some other work done by this saturday, depending on when/if savant and I can get enough time. Thank you for reporting bugs.

Vyrne 14 Apr, 2015 @ 6:52pm 
Originally posted by Sethfcm:
Odd, I doubt it's our code in that regard, but I'll look into it gladly. Probably tomorrow. Also gonna try to get some other work done by this saturday, depending on when/if savant and I can get enough time. Thank you for reporting bugs.

Yep yep, I just got done with a couple years of modding Skyrim, so Im pretty burnt out on proper bug testing. Ill try to get you more info to hopefully replicate and track it down down the road though. If its even your code that is.
Vyrne 18 Apr, 2015 @ 9:57am 
After playing around with it a bit more, it doesnt seem to be an issue on your end. Even in the vanilla game the bonus ships dont always spawn if theres a mismatch in design between the lifestyle or FTL choices. Which is odd, since the game makes the nessecary changes to the base templates anyway.
Kazeck 18 Apr, 2015 @ 1:09pm 
Originally posted by Vyrn:
After playing around with it a bit more, it doesnt seem to be an issue on your end. Even in the vanilla game the bonus ships dont always spawn if theres a mismatch in design between the lifestyle or FTL choices. Which is odd, since the game makes the nessecary changes to the base templates anyway.

That's what I also found after afew tests. Though I wasn't experiencing the issue at all (it occured once over about 13 tests) I believe it's due to how different FTL types require different designs, and some of them don't work/don't pull up properly etc. I had an issue with the hive life style mod due to this issue (couldn't build gates till I imported a ship design with one)

Thank you Vyrn.
I had intended to report on it today actually haha.
Last edited by Kazeck; 18 Apr, 2015 @ 1:10pm
Bora 13 May, 2015 @ 12:53pm 
It seems that at least the confideracy is partially incompatible with the new features of the last patch. I can't get the moonbase or the bonus giving you more artifacts when I choose conf. Technocracy for example is working fine with these bonuses. Can you fix that? Thanks for your support!
Kazeck 13 May, 2015 @ 1:25pm 
Originally posted by Bora:
It seems that at least the confideracy is partially incompatible with the new features of the last patch. I can't get the moonbase or the bonus giving you more artifacts when I choose conf. Technocracy for example is working fine with these bonuses. Can you fix that? Thanks for your support!

Very odd, The confederacy should only have a capital building, and a trait file, nothing should be blocking projects.

I will test this today, possibly tonight (as I've been up for awhile) Will get back to you when I have results.

Thanks for posting by the way I appreciate it when people post bugs or suggestions.

Testing confirmed, it also seems that no capitals spawn when starting a game. I will look into the coding promptly, and see if I can fix it. The newest update seems to have messed with it somehow.

Edit: Problem Identified sort of, found a work around, but it does oddly enough require that I shrink the capitals to 2x2's not quite sure why, testing further to try to restore them to the original size, and placement. Currently got the traits working alongside the capitals. Problem solved, new version uploading now. Something about the new update invalidated their placement, which messed everything up, I have tested confederacy, technocracy and stratocracy and found them to work now. Let me know if issues persist post update. If the update isn't uploaded I'll have savant upload it sometime this week.
Last edited by Kazeck; 13 May, 2015 @ 1:58pm
Bora 13 May, 2015 @ 3:24pm 
Jesus, you're fast! Did not expect such a quick reaction. Nice support, thank you so much!
Kazeck 14 May, 2015 @ 2:27am 
Originally posted by Bora:
Jesus, you're fast! Did not expect such a quick reaction. Nice support, thank you so much!

I try to fix issues when I can, it helps that I'm finally free to work on the mod without other stuff to do at the moment. Thank you for posting, letting me know there was an issue.
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