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if it would be a traffic mod, assets, or some mod that wont change anything about the values of the citizens, it would be ok i guess, but using two mods that alter the citizen demand wishes, and happiness, wouldnt be advisable i guess, since they "could" both use the same references in the changes of the game.
i could be still wrong about this ofcourse, but logic would say it can give problems if they both want to try to change the same stat.
I tried to check the happyness map filter, and didn't see a change based on the idle commute. Is it taken into account for this map? If not, that would be great to be able to see where the citizens are unhappy because of idle commute times.
The fire spread waaayyy too fast. I sometimes have the feeling that my city is on fire, with a dozen fire trucks trying to catch up. This also creates huge commute bottleneck of course. I would really reduce the spread. Theorically, as soon as a firetruck is there, it should be able to easily handle the fire. The fire should spread only if there is no fire truck around.
The new window with added statistics isn't very clear. It can certainly be improved with a more intuitive display.
The rest of the changes looked fine. My city was loosing a lots of money, and I really had to deal with the budget to fix it. This is a great feeling compared to the "way too easy" vanilla game. :)
Thanks for this mod ! Continue the good work.
Description states that the houses money counter goes down when people leave to work or shop, and increase if they reach their destination.
IMO shops should always reduce money, but increase happiness. It would have to have a balancing game between health, happiness and wealth.
Going into an electronics store would increase only happiness, by a good margin.
Going into a restaurant would give happiness and maybe a bit of health.
If it's a night club though, it could give a big happiness but take away a bit of health.
Going to a park would give a good balance between health and happiness too.
Don't residences have a 'wealth' meter? maybe the probability of cims going shopping or working should be biased to either work or leisure depending on the amount of family cash.