Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
If you ever get a chance, I recommend looking into a game called Ninja: Legend of the Scorpion Clan, based on the Legend of the Five Rings universe. The game has a similar premise of "guards vs. intruders," but focuses less on random die rolls and more on pre-set numbers and (few) resource cards. Obviously doing things exactly like Ninja wouldn't work, as it would have to be tweaked to accomodate the PD2 themes, but I think there are good inspirations to draw from it.
Unfortunately, Ninja is not available on the TtS workshop, so I'd understand if you wouldn't want to invest in finding the physical form. And, if people prefer your current rules, that's fine too. I just thought I'd throw in my opinion.