安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
If you ever get a chance, I recommend looking into a game called Ninja: Legend of the Scorpion Clan, based on the Legend of the Five Rings universe. The game has a similar premise of "guards vs. intruders," but focuses less on random die rolls and more on pre-set numbers and (few) resource cards. Obviously doing things exactly like Ninja wouldn't work, as it would have to be tweaked to accomodate the PD2 themes, but I think there are good inspirations to draw from it.
Unfortunately, Ninja is not available on the TtS workshop, so I'd understand if you wouldn't want to invest in finding the physical form. And, if people prefer your current rules, that's fine too. I just thought I'd throw in my opinion.