Team Fortress 2

Team Fortress 2

Unique Rocket Models
Optimist 27 Jan, 2015 @ 9:36am
Incompatibility
With the Airstrike now available this should now be a thing
< >
Showing 1-15 of 20 comments
yankeesiege 1 Feb, 2015 @ 7:42am 
Agreed. I don't see why it can't be.
ikr
yankeesiege 12 Feb, 2015 @ 8:53am 
If this were to be a thing, then a model should also be made for the Beggar's Bazooka and Liberty Launcher.
Also, before the Air Strike, there was the Cow Mangler, which not only uses a unique rocket model, but also a unique reload animation.
Last edited by yankeesiege; 12 Feb, 2015 @ 8:54am
Optimist 12 Feb, 2015 @ 7:43pm 
Originally posted by spikefist99:
Also, before the Air Strike, there was the Cow Mangler, which not only uses a unique rocket model, but also a unique reload animation.
The Cow Mangler isn't really a rocket. It's clearly a giant laser.
Originally posted by optimist33:
Originally posted by spikefist99:
Also, before the Air Strike, there was the Cow Mangler, which not only uses a unique rocket model, but also a unique reload animation.
The Cow Mangler isn't really a rocket. It's clearly a giant laser.

As far as the game's logic goes, it's a rocket.
Xenon2462 27 May, 2015 @ 10:08am 
According to the reasons of it being incomparable is because they were not tested on tf2
cti 22 Jul, 2015 @ 12:59pm 
It won't make Valve money
kaa 17 Aug, 2015 @ 3:36pm 
Valve we need this please!!!
[FIW]Crazy_A 18 Aug, 2015 @ 12:27pm 
Gaben Sempai~
kaa 18 Aug, 2015 @ 1:51pm 
Originally posted by optimist33:
With the Airstrike now available this should now be a thing

Is there a mod to use these rockets allready? That would be awesome.
kaa 18 Aug, 2015 @ 1:55pm 
We really really need this in team fortress 2. I think I will die if it doesn't happen.
Originally posted by Dérak:
Originally posted by optimist33:
The Cow Mangler isn't really a rocket. It's clearly a giant laser.

As far as the game's logic goes, it's a rocket.

The Cow Mangler isn't actually a rocket launcher. I remember it being tf_weapon_particle_cannon rather than tf_weapon_rocketlauncher (same thing with airstrike, tf_weapon_rocketlauncher_airstrike)
The projectile it launches is also different, it's called the tf_projectile_energy_ball rather than tf_projectile_rocket.

This however in no way stops them from adding additional projectiles, as the projectile of a weapon can be changed with the "override projectile id" attribute.
Originally posted by Επλεψ(I,W,C):
Originally posted by Dérak:

As far as the game's logic goes, it's a rocket.

The Cow Mangler isn't actually a rocket launcher. I remember it being tf_weapon_particle_cannon rather than tf_weapon_rocketlauncher (same thing with airstrike, tf_weapon_rocketlauncher_airstrike)
The projectile it launches is also different, it's called the tf_projectile_energy_ball rather than tf_projectile_rocket.

This however in no way stops them from adding additional projectiles, as the projectile of a weapon can be changed with the "override projectile id" attribute.

Of cource it has a different name, otherwise it would cause conflicts.
But as far as the game is concerned, it's a rocket with a particle effect.

Also, nice necro.
Last edited by Twelve-Oh-One Alarm; 26 Mar, 2016 @ 5:35am
мяFunreal 9 Jul, 2016 @ 11:26am 
The only reason why it is incompatible is because it's too much work.
they'd need to edit every rocketlauncher to add the rocket to the reload animation (or not, because the default one is missing anyways) and they need to add new projectile scripts to the game.

They'd rather just add 3,000 new hats to the game that actually something people like.
Last edited by мяFunreal; 9 Jul, 2016 @ 11:27am
Silverwind 10 Aug, 2016 @ 8:06am 
Why is this incompatible? Is it something that can be fixed?
< >
Showing 1-15 of 20 comments
Per page: 1530 50