Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

RSTE-Mayako
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Defwen  [developer] 19 Feb, 2015 @ 12:11pm
Feedback & Bugs
Found a bug or something seems to be wrong? Please report it.
Last edited by Defwen; 19 Feb, 2015 @ 12:11pm
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Showing 1-7 of 7 comments
Mira 21 Feb, 2015 @ 10:31am 
point D and E , whichever it is the checkpoint bunker in the middle of the map seems abit broken as in it will be VERY hard for japanese to take if americans fortify it, i suggest either making them one point or removing the bunker completely from the point because it just doesnt seem balanced at all, with only having 1 entrance at the back and the little tunnel, but the little tunnel could be easily held by 1 flamethrower and a smg or bar
Defwen  [developer] 22 Feb, 2015 @ 11:11am 
Originally posted by Zerva:
...

I'll look into that.
There is a third way btw.
Setamiesrautanen 23 Feb, 2015 @ 8:39am 
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=397802150

This pillar is not in place.

Also in the tunnels, the lanterns are blocking characters body, I suggest you change the collision type to ''block weapons kickable''.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=397802093

Bullets and guns get blocked, try to raise the roof on these huts.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=397802039

Add mantle or climbup links to both sides of this sandbag wall under the radio tower.
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http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=397815635

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=397817316

Nice addition :D.
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This map is in great shape to be an first version.
Last edited by Setamiesrautanen; 23 Feb, 2015 @ 9:24am
Defwen  [developer] 23 Feb, 2015 @ 11:39am 
1) fixed in V2, thanks
2) it's one static mesh (roof isn't separated)
3) fixed in V2. Cover slots were there, just in a wrong possition :|
4) ;)
Mira 23 Feb, 2015 @ 6:25pm 
oh i didnt know there was a third way to get in! i couldnt find it i was playing against bots from japanese side, even then i couldnt take the bunker because they stacked behind it lol
Barden 23 Feb, 2015 @ 9:26pm 
Hey man! Recommended the map to the group I play with and played the map on a custom realism game. After testing the map, (One victory to US holding D and E, and the ♥♥♥♥ pushing all the way to the end) we found some bugs and feedback that we wouldn't mind suggesting. (Note: The map was tested with 64 players 3/4 of which were extremely experienced players).

Bugs:
- We really only had the one bug, and that was that some bushes on the map seemed to be bullet proof, specifically people pointed out the small ones behind the B cap.

Feedback;
- The map was both beautiful and creative, making it open yet close quarters and the guys love it. Also they said it was a map that forced teamwork since it was extremely hard.
- We thought that map was good but we found it really hard to take the C cap. The BARs and M1919s just sat there mowing everyone down not letting anyone pass. We really only go through because they let us. People were suggesting that they saw rocks that could be climbed in real life and said that they should be climbable.
- The guys also suggested that this map was good and unbalanced yet balanced at some points, and someone came up with an idea that I really support and not sure if you would like it or not. They said that maybe there should be a version of the map or somewhere on those lines that took away the US flamethrower class. They wouldn't mind thesting that version if you do ever make it.
Defwen  [developer] 24 Feb, 2015 @ 12:54am 
Originally posted by Pfc. N. Barden:
H...
1] I can confirm, small bushes are really bullet proof. It's fixed in V2. Bigger shouldn't be. If you find some, please let me now (screenshot would be great, but coordinates should be enough).

There is a slight change how to get into C in V2. If that isn't enough, I have more ideas but that would require to make a new overhead map, means more time. Speaking of the flamethrower class, I don't want to remove it. I reduced the flamethrower slots in V2 (from 3 to 1). As for a version without flamethrower, it's a thing we can talk about in future but I don't want to maintain two different versions atm.
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