安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I know dedicated server support is something that is requested by many players of the mod so it is definitely on the radar. The problem lies in that the team supporting DUWS-R is currently two people, both of which are not very experienced with SQF. This means that complicated features, or at least complicated to us, take longer than they should. I'm not trying to skirt the question but rather be open and honest.
All that said, we are working on DUWS-R in the open and anyone is welcome to attempt to add features. If you're interested in working on that feature I fully support you and will make any effort to help where I can. I can help with git, our source control mechanism. SQF, debugging it, and anything around it is still a trial-by-fire process for some of us.
Wasteland as in the mission type for ARMA, not the game.
What I'm getting to is, if someone logs into admin in the server while DUWS-R is running you could set it up so the user presses U or P it will open a menu for mission settings. You could also give any host permissions to the admin too.