Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
I know dedicated server support is something that is requested by many players of the mod so it is definitely on the radar. The problem lies in that the team supporting DUWS-R is currently two people, both of which are not very experienced with SQF. This means that complicated features, or at least complicated to us, take longer than they should. I'm not trying to skirt the question but rather be open and honest.
All that said, we are working on DUWS-R in the open and anyone is welcome to attempt to add features. If you're interested in working on that feature I fully support you and will make any effort to help where I can. I can help with git, our source control mechanism. SQF, debugging it, and anything around it is still a trial-by-fire process for some of us.
Wasteland as in the mission type for ARMA, not the game.
What I'm getting to is, if someone logs into admin in the server while DUWS-R is running you could set it up so the user presses U or P it will open a menu for mission settings. You could also give any host permissions to the admin too.