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WHAT DO YOU HAVE AGAINST SCOUTS?!
+Alt-Fire: Fire special projectiles that removes sappers from a distance that costs 30 metal
+On kill: Buildings gain 35% damage resistance for 10 seconds
-15% Damage penalty
-Must recharge for 5 seconds when battery is depleted
-No metal from dispensers while active
i have nothing against them, just filler XD
uses metal as ammo-
no metal from dispensers
+10 ammo regained on sapper kill
and it take about 100 damage to remove a sapper so it would take about 2 clips
-15 health
+On kill you get mini-crits for 8 seconds and every time you hit someone you get 10-35 health
+On kill your buildings can get doubled damage, and they can destroy uber when someone is ubered
-you don't get and ammo from dispencers while weapon is out of ammo
+you get 45 more ammo from dispencers weapons dropped and ammo packs while actice and while weapon has full ammo
+Left click to make it shoot a powered shot witch sets people on fire, jarate and mad milk
-5 seconds to charge, -20% speed while charging
+weapon can do 20 damage to sappers
*woops made it too OP XD *
I agree that the damage resistance should be 5 seconds, but other than that, this weapon would be very useful and give Engineers an advantage over Spies if Valve added it.
+On kill: Buildings gain 25% damage resistance for 10 seconds
-15% Damage penalty
-Must recharge for 5 seconds when battery is depleted
-No metal from dispensers while active
Essentially copied my stat suggestions and changed 2 things...
I think a electric effect but I think you got that covered. sentries shouldn't be effected with stats.crits for any building destroyed.
so
+crits for buildings destroyed not with sapper
+5 sapper kills= no reload for 8 seconds
+destroys projectiles
-no random crits
-less damage on spies when active
????
Pros:
Deals realatively low damage to Sappers (if an Engie uses this weapon alone to remove a Sapper, it will be removed in 3 hits)
Shots penetrate enemies
+15 Max HP on wielder
Cons:
-80% Max Ammo (40 reserve ammo instead of 200)
-66% Clip Size (4 shots per clip instead of 12)
-25% Slower Reload Speed
lol, that actually kinda works