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-10%firing speed
when sapper is removed whit his weapon the spy can not place a other sapper for the next 3 seconds(against sap spaming)
-15% firing speed
when sapper is remove, there is a 5 second cooldown before another sapper can be placed
20% increased damage
Damage can remove sappers (3 shots)
+15% Damage
Cons
-10 Damage from point blank or long range
Can only get ammo from dispensers or resuply lockers
Damage revoes sappers with 3 shots and prevents sapper spamming for 3 seconds
+20% firing speed
+5% accuracy
Cons
-60% damage
-10% reload speed
This would make the gun interesting and fun to play with and it wold make it so you are more dependant sticking with your sentry but it would also encourage you to wak aray from it to get more metal.
i like this one
Pros:
Damage removes sappers (3-6 shots)
Does not require ammo
+firing speed
Cons:
-Clip size
-Reload speed
-Damage
Also it would fire a fast moving projectile (similar to pomson or cowmangler)
-FootSoldier51
.Damage to sappers
.100% Bonus damage to sappers
.does not require ammo (like the bison)
.projectile cannot be reflected
Cons
.50% clip size
.very slow fire rate
.30% damage penalty
Sides
.Lazer damage type projectile
Can remove sappers in 4 shots
+50% clip size
Does the same damage at any range
Spys cannot place sappers on buildings for 3 seconds after a sapper has been removed
Cons:
Can only remove the sapper from 1 side of a teleporter
-40% damage
-100% reload speed
Can only gain ammo from dispensers while the weapon is not active
Extra:
Pyros can reflect the projectile to heal the placed sapper or remove a sapper from a friendly building
These stats are designed to both stop spys spamming sappers onto buildings and also to not make sappers completely useless to engineers using the weapon.
Enemys get a effect that will give them damage when enter on water
Only 2 clips for removing sapper
10% more damage from any eletrical thing (sentry,short sircuit,rescue ranger clip,wrangler shield more effective towards you)
When sapper removed,marks the spy for death
Level 10 Voltage Pistol
Pros:
> Damage can remove Sappers.
> +15% damage vs. wet players.
Cons:
> Costs 5 metal per shot.