Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

End of Dayz(Horrors pt. 1)
dont_stop_learning  [developer] 15 Jan, 2015 @ 11:57pm
Bugs
Hard to juggle forward progress with much testing so any input on bugs is welcome and I'll work on getting to them as soon as I can. Be as specific about whats happening as you can.
< >
Showing 1-15 of 97 comments
Varialum 22 Jan, 2015 @ 5:27pm 
One Quiet Night....
The Zed seem pretty content to stay where they are. I just have to walk over to a bunch of unmoving targets and toss some knives while they don't react. They don't move or attack, they just get hit and die where they spawn.
dont_stop_learning  [developer] 22 Jan, 2015 @ 6:16pm 
the first turn or two they tend to just be braindead while they finish spawning into the level, enjoy that while it lasts lol. I had things setup where you had to wait to move until that was over but it led to problems with the players turn being skipped on as more zombies came in. its something I'm still fiddling with but the way it is now seemed the fairest option for now.
dont_stop_learning  [developer] 22 Jan, 2015 @ 6:27pm 
ok nevermind, definitely some problem going on there. working on it now, I'll republish after its sorted out.
dont_stop_learning  [developer] 22 Jan, 2015 @ 10:26pm 
problem should be fixed now
Key 23 Jan, 2015 @ 5:02pm 
I can't seem to head to any markets of sorts. I put my bartering up to 4 but whenever i try to go through the market portals i just get a grayed out text box saying go to the cyberclinic and the only choosable option is 'theres nowhere in the city you need to go right now'...

Do I just need to keep grinding with my knife and bat? I sure hope not...
dont_stop_learning  [developer] 23 Jan, 2015 @ 5:33pm 
To open up areas outside of your neighborhood you first have to get directions to them. Get those by talking to Merchants that live in the buildings in your neighborhood. You get access to more directions by raising your bartering and going back to talk to them again to see if they have any more options to tell you about.(with your 4 bartering the weapon merchant in building 1 should give you directions to the Bazaar and to the Cyberclinic. You have to be on Wave 3 to access building 1 for the weapons merchant, and Wave 5 to access building 2 for the magic merchant.

I'll try to put some info in the notebook you access at the desk in the living room area of your hideout with basic info like this to hopefuly help clear things up a little.
sodendop 23 Jan, 2015 @ 8:57pm 
hay when i try to play it go to the main screen shek its downlod and same thing am i missing something
dont_stop_learning  [developer] 23 Jan, 2015 @ 10:42pm 
Originally posted by sodendop:
hay when i try to play it go to the main screen shek its downlod and same thing am i missing something

I use some things from Shadowrun:Unlimited UGC in mine so try making sure you have that subscribed as well. if that doesnt solve the problem then let me know and I'll work on you with trying to sort out whats wrong.
sodendop 24 Jan, 2015 @ 12:44am 
ok it work play it a bit its good
thanks I did not know to to get Shadowrun:Unlimited UGC to play End of Dayz and thanks again
Key 24 Jan, 2015 @ 7:55am 
Okay, so I went into the first building off of your recomendation and I killed the two ghouls however it still says there are enemies in the area (doesn't let me leave the building and there is a long pause for an enemy turn) all of the doors are locked and I don't see a merchant. When entering the building it was different from all the other times because it sounded like a door opened and then closed when I went into the building.
Varialum 24 Jan, 2015 @ 1:12pm 

Originally posted by Key:
Okay, so I went into the first building off of your recomendation and I killed the two ghouls however it still says there are enemies in the area (doesn't let me leave the building and there is a long pause for an enemy turn) all of the doors are locked and I don't see a merchant. When entering the building it was different from all the other times because it sounded like a door opened and then closed when I went into the building.

You need to be stronger to open some of those doors. As for the invisible enemy, I have no idea, but I know that strength holds the... er... 'key' to open some things, such as the kitchen.
dont_stop_learning  [developer] 24 Jan, 2015 @ 1:39pm 
sounds like maybe a zombie opened and got behind a door you're not capable of opening yet, It would almost have to be the kitchen area but you can actually go into the room next door and shoot them through the window I believe(I'll have to check that. I thought I'd fixed them being able to kill the merchant but I'll double check it and see what I can come up with to keep that from happening.
Last edited by dont_stop_learning; 24 Jan, 2015 @ 1:39pm
dont_stop_learning  [developer] 24 Jan, 2015 @ 2:06pm 
Ok I fixed the door going into the Merchants room so only someone on your team can open it. That should keep him from being zombie food.
Selden 25 Jan, 2015 @ 11:21am 
Having some trouble with building 1. The first time I got in, killed two ghouls and could explore freely... never did find this merchant you're talking about. Second time, one ghoul came out of the bunkroom to attack me and the other apparently spawned somewhere I couldn't reach, because combat never ended and I went everywhere I could looking for the thing.
dont_stop_learning  [developer] 25 Jan, 2015 @ 2:44pm 
I think i've fixed the problems in building 1, they changed how some of the AI works and it caused some problems for me there. zombies are restricted to only opening the basic doors now and wont target the Merchant at all. (you do need a 3 in Strength, Quickness or Intelligence and a 1 in Bartering to get to the Merchant, You should have earned a minimum of 9 Karma by this point so that shouldnt be too much of an issue)
< >
Showing 1-15 of 97 comments
Per page: 1530 50